@JeffreyTheGreek That’s totally doable too. The trial is just a timed demo of the full game, and everything carries over. So I went that route just because I’m not totally sold. Gameplay wise, I’m liking it over last year. It’s the long term dynasty bugs that worry me.
I’ve been seeing a lot of what the community has been saying about creators like myself who got the game early but I can assure you we were not briefed on microtransactions entering the offline modes. In fact I heard that there would not be microtransactions entering these modes but I don’t remember who told me that explicitly. I also wasn’t even aware that coach XP settings had been changed as that is not something I’ve ever messed with as I typically keep things to default settings to mirror the experience of 90% of the user base. I don’t inherently have a problem with microtransactions as long as there is transparency and if people who have less time to grind want to pay for a headstart I don’t really care, it’s just something I would personally avoid. What I absolutely have a problem with is sneaking them in WHILE SIMULTANEOUSLY TAKING OUT the XP progression speed that gave creative control for free. This is not something that should be locked behind a paywall and doing it in this way I think is not only shady but a sign of things to come where core features are pay to play. Dynasty has the potential to be the best mode in any sports game and doing things like this “behind our backs” is not something we should accept. The greatness of this mode is that it is not like ultimate team. Go charge those guys whatever, it’s a pay to play mode. You win. But do not bring this pay to play model to what is at its core, an offline mode. It’s disappointing and we deserve better @EASPORTSCollege #CFBPlayDontPay
It really seems like it is everybody (including some people who worked on CFB 27) VS the decision makers at EA
There is still an opportunity for @EASPORTSCollege to make it right, but whoever is calling the shots would have to sign off
Give us “Our Game” back. Remove microtransactions and add back the fast XP settings. At least attempt to even find a middle ground
Do something because continuing to double down on the current state with no changes is ruining what should be an amazing launch moment for CFB 27
and if there is anything I have learned about the College Football community, they are loud, they are vocal, and they won’t just shut up bc you tried to ignore it #CFBPlayDontPay
According to @MikeStrawMedia, many devs who knew about the stuff coming to College Football 27 were “livid” about it for months
He says “Even future single-player-only titles will have more monetization options enabled.” This is no longer about just CFB 27
This is about the future and direction of games coming from EA. I am speechless #CFBPlayDontPay