โข Gaming, Collector, Life Diary
โข Computer Engineer ๐ป
โข Business Owner ๐ฌ๐ท
โข Gaming Enthusiast ๐ฎ
โข Physical copies over digital โ donโt let them die ๐๐ฅ
Around 80% into Zelda: Echoes of wisdom.
Cute little puzzles, maximum cozy vibes and wondering around having a good relaxing time. ๐ฎ๐น๏ธ #zelda#echoesofwisdom#nintendo#switch2
@ChriGartner@DMCauldron@CheemsNeil I understand your point. Youโre saying that modern physical media doesnโt guarantee permanent access because the system can potentially restrict the software. So yes, I read your comment. We simply disagree on what โphysical gameโ means. Thereโs really nothing more to add here ๐
@ChriGartner@DMCauldron@CheemsNeil I did read it. The problem isn't my reading comprehension โ it's that you're explaining the same point for the third time as if repeating it magically makes it a different argument. ๐
@ChriGartner@DMCauldron@CheemsNeil That's different from saying that the cartridge isn't physical media or that it has no value. In my case, the game is actually on the cartridge, I can play it offline, and I can physically sell or transfer the cartridge to someone else.
So I think we arguing two different points
@ChriGartner@DMCauldron@CheemsNeil I'm saying that you're conflating two different things: the physical ownership of the cartridge and the license/IP rights to the software. The fact that access could theoretically be restricted doesn't make the cartridge cease to be physical media.
@ChriGartner@DMCauldron@CheemsNeil And if physical media has "no worth", why can I sell the cartridge to another person and why does it have collector/resale value? ๐ I don't own Nintendo's IP, obviously โ I own the physical copy.
@ChriGartner@DMCauldron@CheemsNeil I think we're going in circles now. ๐ You're making a different point than you originally did.
Nobody is claiming that every modern physical release guarantees permanent access to every bit of the game forever. Some games require downloads, some don't, and Game-Key Cards differ
@ChriGartner@DMCauldron@CheemsNeil But calling a cartridge or Blu-ray "not physical media" because it may have limitations on how the software can be accessed doesn't really make sense. It's still a physical medium containing or providing access to the software.
@ChriGartner@DMCauldron@CheemsNeil If your definition of "own" means owning the IP and having unlimited rights to the software, then obviously nobody owns any commercial game. That's a different argument.
@ChriGartner@DMCauldron@CheemsNeil I'm talking about the physical medium itself. I can physically own the cartridge, just like I can own a physical book without owning its copyright. The existence of a software license doesn't make the cartridge cease to exist as physical media.
@ChriGartner@DMCauldron@CheemsNeil The same distinction applies to physical games: you can own the physical copy while the copyright and software rights remain with Nintendo.
A license to use the software doesn't magically turn the physical cartridge into a digital download.
@ChriGartner@DMCauldron@CheemsNeil By that logic, buying a physical book isn't really owning it either. You own the physical copy, but you don't own the copyright or the right to reproduce and redistribute the contents.
Nobody would say that a book isn't physical just because the publisher still owns the IP...
@CStallion619@CheemsNeil Yeah, that's pretty frustrating, especially when you've taken good care of them. I still have some Game Boy cartridges from back in the day that actually work perfectly โ not all of them, unfortunately, but quite a few!