It's finally live! If you wanted to know more about using Wwise's HDR system on your project, be sure to give this article a read. Thanks to @audiokinetic for helping make this happen!
ReaSpeech is here and ready to change the way you work with voice! Enjoy free transcription right in Reaper and even contribute to the project to make it even better.
Visit https://t.co/XmPxfP1FH6 to grab ReaSpeech and get started.
#sounddesign#gameaudio#reaperdaw#voiceover
From foley to footsteps, our Audio team has been hard at work to deliver the best-sounding Black Ops experience for all players.
Hear the difference we're making with advancements in adaptive audio, spatial reverb, physics-based acoustics, game sound prioritization, HRTF support, and all-new asymmetrical hearing compensation technology:
https://t.co/6WWJor3EPk
I'm looking for expressions of interest from local Australian based composers to work with Ultimate Studio on our AAA level projects. If you're interested please read through the form and submit your details here: https://t.co/W8qJRtEsA9 Happy to answer any questions!🎶🤘
I'm looking for expressions of interest from local Australian based composers to work with Ultimate Studio on our AAA level projects. If you're interested please read through the form and submit your details here: https://t.co/W8qJRtEsA9 Happy to answer any questions!🎶🤘
VTUBERS, CREATORS, VOICEOVER PEOPLE:
When you're recording at home with absolutely no treatment, or no DIY vocal booth, then boy do I have the greatest piece of knowledge for you. This is huge for your voice packs, lore video recordings, etc, and will SKYROCKET your quality. 1/2
Quick experiment with a simple procedural doppler-style effect in #ue5 using #metasounds.
Distance of green cube to player used to modify pitch of sounds (3x layers), LPF cutoff, delay settings, tremolo speed, and to trigger a sweetener at threshold.
Not too bad.
Double repost:
Since there are going to be a lot of startups coming over the next couple years, please please please bring audio in sooner than you think.
We can help during the concept process.
We can also help during pre-pro.
QA will thank you, I promise xD
@willthebao Anyone new to the industry reading comments: There is no such thing as a ‘month long’ unpaid test. That is not a test, that is work. Unacceptable. Don’t put yourself through that - everyone deserves better. Walk away from fake ‘opportunities’ like this - no role is worth that.
Hey everyone! I done a video about granular synthesis and textures. First time doing one of these so let me know what you think😀Hope you find it useful!
#sounddesign#gameaudio#reaper
https://t.co/O3qrde7zCB
When working on sci-fi sounds, I've always loved using real "fauna" recordings as sources of inspiration. No synthesizer can provide the same amount of "movement" and complexity in a sound as Nature already does. Here's the sonic transformation: from Bald Eagle to sci-fi alarm!
Hey Everyone,
Sons Of The Forest v1.0 will release at 10am PT today!
We are all super excited for the new additions and improvements and can’t wait for everyone to play.
The team at endnight