Community Coordinator at @RNIBScotland, Visually Impaired, Game Accessibility Advocate, content creator and metal head. Personal account; views are my own.
Come along to this evening’s panel discussion about digital accessibility. Hosted by @InfinityWorks it is sure to be a great event! #a11y
https://t.co/FpFz7om62b
Hey blind and partially sighted friends! A student is looking for feedback on his early access audio game. Please check it out and be constructive! It’s on Steam here: https://t.co/ALBgtHSJvt
#gamedev#a11y
Finally got time to watch the talks from #GAconf and was very happy to see such a focus on low vision gaming this year! RNIB also presented some stellar research findings/recommendations for making games more accessible for people with sight loss. Check it out!
@brycej@jameskyle Entirely depends on the touch pad - Apple ones have been great for me as I can use gestures similar to ipad to zoom and navigate but regular non Apple laptop ones suck and I will always use a mouse in that case.
Quality assurance can help make sure video games are accessible for everyone.
In today's video, @LadieAuPair, Senior @Xbox Game Studios Accessibility Lead takes us through the process.
#A11y#GamingForAll
@KUBIGames@superblindman@ianhamilton_ Yeah as has been said above, there’s better ways to market things and there’s certainly been some great games since TLOU2 - The Vale, for example…
Hogwarts Legacy looks…interesting. Certainly has potential to be good but my concern right now is whether it’s too ambitious even after the major delay in release
This is SO cool and again we definitely need more of it across the industry. Making games accessible is one thing but also having that transferred into their marketing is next level 🙌 #a11y
The new game called Tunic looks pretty cool, might give it a try since it’s on Game Pass day 1. Does anyone know how accessible it is before I jump in? #a11y#BlindGamer