1. You land.
2. You place probes.
3. You wait. A lot.
4. ???
5. PROFIT!
PS. Yeah, on-planet interface really can tell that I'm desperately looking for funding
PPS. That's actually an old version of interface, I'm working on a new one which is a bit less... squareish
...well, that's what I am working on.
Game development is in progress for a couple of years. I write code for both backend and frontend, and that's a really tough task because I'm not a great designer or frontender or whatever (backend is cool though :) )
Game setting takes place in distant future, in a year about 3000.
Five different races form a Space Coalition in order to exchange knowledge, experience, technology, to trade and to coexist in peace.
And one day they get attacked by terrifying robotic invaders...
...joining clans, obtaining licenses and getting professions, becoming a hero or a pirate, a trader or a smuggler, or combining there characters, taking control over entire star systems, fighting from small to large mobs and other players...
But when in space, time limit really challenges the player.
Space battles require attention and reaction.
In peaceful environment you don't need to perform actions in every round though: you can set your target coordinates and move there automatically.