Man, haven't posted since forever. Also thinking about moving to some other space - we'll see!
But a little life update over at my @Patreon.
https://t.co/DHeJEhzubM
#update#gamedev#patreon#indiedev
Minor updates on my @Patreon.
I've been playing around with MonoGame, making an editor for my physics based fighting game. It's coming along nicely!
Read more here:
https://t.co/IT5ru0kYxy
#monogame#editor#indiedev#fightinggame#physics
If you or someone you know are struggling with mental health, remember that you're not alone and there's professionals and organizations you can reach out.
Take care of yourselves!
I haven't been active at all due to mental health issues and other things happening around me.
But I'm slowly coming back and I'm working on a new prototype based on an old idea, more info soon!
In depth on @Patreon:
https://t.co/rAbFZNteeA
#MentalHealthAwarenessMonth#gamedev
Hey all!
I know, there's been no posts for a long time.
I've been swamped with work and haven't really been able to focus on my game development lately.
But I've got more time on my hands now, so I'll be starting it all again, soon...
More on @Patreon:
https://t.co/CB4O3IQGxb
Wow, I've really been quiet on here!
Been working for a client for a while now and last week three interns started working on a game that I've had in mind for several years. Not horror, but still a fun project!
More on my @Patreon:
https://t.co/IT5ru0kYxy
#indiedev#gamedev
@ElvGames It depends, I like both.
But if the player can equip different weapons then #1 would be awesome if the equipped weapon is shown, otherwise I'd prefer #2.
But I grew up playing those old RPG games, so it could be rose-tinted glasses talking haha