We are focused on a few milestones this month:
- the release of our Dex aggregator
- preparing for ecosystem tokenization
- curating more collectors in SK
Expectations have adjusted, liquidity is rotating.
The bubble has burst and now real signal shows.
@gh0stee The launchpad I'm building is geared towards benefiting traders while still rewarding creators as well.
1% of volume goes into a vault. Instead of PvP I created TvT (token vs token) where you can do heists together to hack the vaults and take the SOL.
https://t.co/Q1FNGzoTZR
@sonder_crypto I've been working on gamifying launchpads. Instead of PvP it is TvT (token vs token).
1% of volume goes into a vault and you can work together to hack each other and steal the SOL
https://t.co/Q1FNGzoTZR
I've tried for years to build P2E and when the whole launchpad craze came it killed everything I was working on, but I've been trying to combine the two lately and make a launchpad built on top of an idle game.
Instead of PvP between traders think of it as TvT (token vs token).
1% of fees go into a vault and communities work together to launch heists and steal SOL from each other's vaults. I have it on devnet currently.
https://t.co/ILAabv85xd
@ThePrimeagen I've been building a launchpad that is also an idle game based around TvT (token vs token) where traders use items to break into vaults and take SOL from each other.
https://t.co/Q1FNGzoTZR
I spent my 20s studying engineering because I liked solving hard problems. Didn't find crypto until 2017. Fell in love with the four foundations that cracked the Byzantine Generals problem, and didn't ship my first project until 2021.
Riskmoon hit $79M. One of the first P2E games ever. I watched my account touch $900k in a single day...then watched it go to basically nothing when Safemoon collapsed and took us with it. We rode the wave with the name and paid the price. No recovering from that, but I kept building.
Came back during peak P2E hype. Built a tournament-bracket P2E game that hit $27M with real payouts. Then the bear came, wiped the space, and when the bull came back...memes were the meta. P2E was dead. NFTs were dead. Nobody wanted utility. They wanted a ticker and a vibe.
I'd spent years perfecting Tobin tax mechanics and in-game marketplace design. Didn't matter. The market moved on. Then something wild happened...launchpads figured out you didn't need devs anymore. Click a button, launch a meme. Taxes got reintroduced but this time they only fed the creator. The launchpad ate on volume. The trader got nothing.
Everyone knew the problem was at the launchpad level. Traders were getting rinsed. Retail kept showing up, kept getting extracted, kept leaving. We've watched this play out across multiple bull runs (just not through launchpads). The fix was obvious...incentivize the traders, not just the launchers. But no launchpad wanted to solve it because solving it means fewer tokens created, and fewer tokens means less profit for them.
Except you can do both. That's the whole point.
Tobin taxes weren't invented to make creators rich. They came from ForEX...designed to stabilize volatile new currencies by taxing speculation. We applied them in early crypto for the same reason. Somewhere along the way launchpads hijacked the mechanic and turned it into a creator piggy-bank. That's not what it was for.
The fees need to go back to the people generating the volume.
That's what Scumbags solves. Creators still get their 0.5%. But the bulk, 1%, goes into a war chest that funds on-chain PvP heists between token factions. Every trade fuels the game. Every holder becomes a player. Normies who don't know a chart from a candlestick come home from work and want something to do. They'll buy into a faction that's winning raids, defend a vault, attack a rival, because participation equals payout.
I've been chasing P2E that actually works since 2021. I think I finally built it. Not as a game bolted onto a token, but as the launchpad itself.
That's Scumbags.
@100xgemfinder I've been building a brand new experience that focuses on getting people working together again. I'm still on devnet right now, but getting closer to launch.
https://t.co/uZC4tEUCgd