. @MaplestoryU
The information comes from social media, I have never used it myself
Team: @TowelHolderA@nexpacetime@domidom88@MSU_Boss
⚠️ 在一個史詩級的BUG⚠️
Video: https://t.co/Mjt3cPJOnG
⚠️ In an epic BUG⚠️
📘 技術原理解析
Technical Explanation of the Bug
⸻
📍 技能指令異常
Abnormal Skill Command Behavior
在正常情況下,按一次技能鍵,客戶端會發送一個技能啟用封包給伺服器,伺服器確認後執行(判斷判定)。
Under normal conditions, when a skill key is pressed once, the client sends a skill activation packet to the server, which verifies and executes it (judging success or failure).
你若遇到卡「上行流量」,使得封包無法送出 → 客戶端不知道伺服器有無接受 → 不斷重複施放技能(例如你猛按同一技能)→ 這些指令都「卡在本地」。
If there’s a delay or block in the “upstream traffic,” the client fails to send the packet → the client doesn’t know if the server has received it → it keeps trying to cast the same skill repeatedly → all these commands are stuck “locally.”
⸻
📍 解限上行限制後連續執行
Multiple Skill Activations After Uplink Limit Is Released
當你在 10~20 秒內瘋狂按技能鍵,造成「延遲發出的技能封包」會一口氣送出 → 伺服器會收到多個技能施放請求,導致伺服器錯誤認為你在極短時間內施放了多次技能。
If you spam the skill key for 10–20 seconds, the “delayed skill packets” will be sent all at once → the server receives multiple skill cast requests, mistakenly thinking you’ve activated the skill multiple times in a short period.
⸻
📍 造成異常判定與高傷害
Causes Abnormal Damage Calculations
雖然技能有 CD(例如此技能為 10 秒),但由於封包同時湧入且沒有即時驗證冷卻時間,伺服器可能無法即時判斷重疊請求 → 於是判定全部成功 → 造成多段傷害同時打出。
Even if the skill has a cooldown (e.g., 10 seconds), due to all packets arriving at once and the cooldown not being validated in time, the server may fail to properly judge overlapping requests → it treats all as successful → resulting in massive multi-hit damage being dealt at once.
. @MaplestoryU
The information comes from social media, I have never used it myself
Team: @TowelHolderA@nexpacetime@domidom88@MSU_Boss
⚠️ 在一個史詩級的BUG⚠️
Video: https://t.co/Mjt3cPJOnG
⚠️ In an epic BUG⚠️
📘 技術原理解析
Technical Explanation of the Bug
⸻
📍 技能指令異常
Abnormal Skill Command Behavior
在正常情況下,按一次技能鍵,客戶端會發送一個技能啟用封包給伺服器,伺服器確認後執行(判斷判定)。
Under normal conditions, when a skill key is pressed once, the client sends a skill activation packet to the server, which verifies and executes it (judging success or failure).
你若遇到卡「上行流量」,使得封包無法送出 → 客戶端不知道伺服器有無接受 → 不斷重複施放技能(例如你猛按同一技能)→ 這些指令都「卡在本地」。
If there’s a delay or block in the “upstream traffic,” the client fails to send the packet → the client doesn’t know if the server has received it → it keeps trying to cast the same skill repeatedly → all these commands are stuck “locally.”
⸻
📍 解限上行限制後連續執行
Multiple Skill Activations After Uplink Limit Is Released
當你在 10~20 秒內瘋狂按技能鍵,造成「延遲發出的技能封包」會一口氣送出 → 伺服器會收到多個技能施放請求,導致伺服器錯誤認為你在極短時間內施放了多次技能。
If you spam the skill key for 10–20 seconds, the “delayed skill packets” will be sent all at once → the server receives multiple skill cast requests, mistakenly thinking you’ve activated the skill multiple times in a short period.
⸻
📍 造成異常判定與高傷害
Causes Abnormal Damage Calculations
雖然技能有 CD(例如此技能為 10 秒),但由於封包同時湧入且沒有即時驗證冷卻時間,伺服器可能無法即時判斷重疊請求 → 於是判定全部成功 → 造成多段傷害同時打出。
Even if the skill has a cooldown (e.g., 10 seconds), due to all packets arriving at once and the cooldown not being validated in time, the server may fail to properly judge overlapping requests → it treats all as successful → resulting in massive multi-hit damage being dealt at once.
. @MaplestoryU
The information comes from social media, I have never used it myself
Team: @TowelHolderA@nexpacetime@domidom88@MSU_Boss
⚠️ 在一個史詩級的BUG⚠️
Video: https://t.co/Mjt3cPJOnG
⚠️ In an epic BUG⚠️
📘 技術原理解析
Technical Explanation of the Bug
⸻
📍 技能指令異常
Abnormal Skill Command Behavior
在正常情況下,按一次技能鍵,客戶端會發送一個技能啟用封包給伺服器,伺服器確認後執行(判斷判定)。
Under normal conditions, when a skill key is pressed once, the client sends a skill activation packet to the server, which verifies and executes it (judging success or failure).
你若遇到卡「上行流量」,使得封包無法送出 → 客戶端不知道伺服器有無接受 → 不斷重複施放技能(例如你猛按同一技能)→ 這些指令都「卡在本地」。
If there’s a delay or block in the “upstream traffic,” the client fails to send the packet → the client doesn’t know if the server has received it → it keeps trying to cast the same skill repeatedly → all these commands are stuck “locally.”
⸻
📍 解限上行限制後連續執行
Multiple Skill Activations After Uplink Limit Is Released
當你在 10~20 秒內瘋狂按技能鍵,造成「延遲發出的技能封包」會一口氣送出 → 伺服器會收到多個技能施放請求,導致伺服器錯誤認為你在極短時間內施放了多次技能。
If you spam the skill key for 10–20 seconds, the “delayed skill packets” will be sent all at once → the server receives multiple skill cast requests, mistakenly thinking you’ve activated the skill multiple times in a short period.
⸻
📍 造成異常判定與高傷害
Causes Abnormal Damage Calculations
雖然技能有 CD(例如此技能為 10 秒),但由於封包同時湧入且沒有即時驗證冷卻時間,伺服器可能無法即時判斷重疊請求 → 於是判定全部成功 → 造成多段傷害同時打出。
Even if the skill has a cooldown (e.g., 10 seconds), due to all packets arriving at once and the cooldown not being validated in time, the server may fail to properly judge overlapping requests → it treats all as successful → resulting in massive multi-hit damage being dealt at once.
. @MaplestoryU
The information comes from social media, I have never used it myself
Team: @TowelHolderA@nexpacetime@domidom88@MSU_Boss
⚠️ 在一個史詩級的BUG⚠️
Video: https://t.co/Mjt3cPJOnG
⚠️ In an epic BUG⚠️
📘 技術原理解析
Technical Explanation of the Bug
⸻
📍 技能指令異常
Abnormal Skill Command Behavior
在正常情況下,按一次技能鍵,客戶端會發送一個技能啟用封包給伺服器,伺服器確認後執行(判斷判定)。
Under normal conditions, when a skill key is pressed once, the client sends a skill activation packet to the server, which verifies and executes it (judging success or failure).
你若遇到卡「上行流量」,使得封包無法送出 → 客戶端不知道伺服器有無接受 → 不斷重複施放技能(例如你猛按同一技能)→ 這些指令都「卡在本地」。
If there’s a delay or block in the “upstream traffic,” the client fails to send the packet → the client doesn’t know if the server has received it → it keeps trying to cast the same skill repeatedly → all these commands are stuck “locally.”
⸻
📍 解限上行限制後連續執行
Multiple Skill Activations After Uplink Limit Is Released
當你在 10~20 秒內瘋狂按技能鍵,造成「延遲發出的技能封包」會一口氣送出 → 伺服器會收到多個技能施放請求,導致伺服器錯誤認為你在極短時間內施放了多次技能。
If you spam the skill key for 10–20 seconds, the “delayed skill packets” will be sent all at once → the server receives multiple skill cast requests, mistakenly thinking you’ve activated the skill multiple times in a short period.
⸻
📍 造成異常判定與高傷害
Causes Abnormal Damage Calculations
雖然技能有 CD(例如此技能為 10 秒),但由於封包同時湧入且沒有即時驗證冷卻時間,伺服器可能無法即時判斷重疊請求 → 於是判定全部成功 → 造成多段傷害同時打出。
Even if the skill has a cooldown (e.g., 10 seconds), due to all packets arriving at once and the cooldown not being validated in time, the server may fail to properly judge overlapping requests → it treats all as successful → resulting in massive multi-hit damage being dealt at once.
. @MaplestoryU
The information comes from social media, I have never used it myself
Team: @TowelHolderA@nexpacetime@domidom88@MSU_Boss
⚠️ 在一個史詩級的BUG⚠️
Video: https://t.co/Mjt3cPJOnG
⚠️ In an epic BUG⚠️
📘 技術原理解析
Technical Explanation of the Bug
⸻
📍 技能指令異常
Abnormal Skill Command Behavior
在正常情況下,按一次技能鍵,客戶端會發送一個技能啟用封包給伺服器,伺服器確認後執行(判斷判定)。
Under normal conditions, when a skill key is pressed once, the client sends a skill activation packet to the server, which verifies and executes it (judging success or failure).
你若遇到卡「上行流量」,使得封包無法送出 → 客戶端不知道伺服器有無接受 → 不斷重複施放技能(例如你猛按同一技能)→ 這些指令都「卡在本地」。
If there’s a delay or block in the “upstream traffic,” the client fails to send the packet → the client doesn’t know if the server has received it → it keeps trying to cast the same skill repeatedly → all these commands are stuck “locally.”
⸻
📍 解限上行限制後連續執行
Multiple Skill Activations After Uplink Limit Is Released
當你在 10~20 秒內瘋狂按技能鍵,造成「延遲發出的技能封包」會一口氣送出 → 伺服器會收到多個技能施放請求,導致伺服器錯誤認為你在極短時間內施放了多次技能。
If you spam the skill key for 10–20 seconds, the “delayed skill packets” will be sent all at once → the server receives multiple skill cast requests, mistakenly thinking you’ve activated the skill multiple times in a short period.
⸻
📍 造成異常判定與高傷害
Causes Abnormal Damage Calculations
雖然技能有 CD(例如此技能為 10 秒),但由於封包同時湧入且沒有即時驗證冷卻時間,伺服器可能無法即時判斷重疊請求 → 於是判定全部成功 → 造成多段傷害同時打出。
Even if the skill has a cooldown (e.g., 10 seconds), due to all packets arriving at once and the cooldown not being validated in time, the server may fail to properly judge overlapping requests → it treats all as successful → resulting in massive multi-hit damage being dealt at once.
. @MaplestoryU
The information comes from social media, I have never used it myself
Team: @TowelHolderA@nexpacetime@domidom88@MSU_Boss
⚠️ 在一個史詩級的BUG⚠️
Video: https://t.co/Mjt3cPJOnG
⚠️ In an epic BUG⚠️
📘 技術原理解析
Technical Explanation of the Bug
⸻
📍 技能指令異常
Abnormal Skill Command Behavior
在正常情況下,按一次技能鍵,客戶端會發送一個技能啟用封包給伺服器,伺服器確認後執行(判斷判定)。
Under normal conditions, when a skill key is pressed once, the client sends a skill activation packet to the server, which verifies and executes it (judging success or failure).
你若遇到卡「上行流量」,使得封包無法送出 → 客戶端不知道伺服器有無接受 → 不斷重複施放技能(例如你猛按同一技能)→ 這些指令都「卡在本地」。
If there’s a delay or block in the “upstream traffic,” the client fails to send the packet → the client doesn’t know if the server has received it → it keeps trying to cast the same skill repeatedly → all these commands are stuck “locally.”
⸻
📍 解限上行限制後連續執行
Multiple Skill Activations After Uplink Limit Is Released
當你在 10~20 秒內瘋狂按技能鍵,造成「延遲發出的技能封包」會一口氣送出 → 伺服器會收到多個技能施放請求,導致伺服器錯誤認為你在極短時間內施放了多次技能。
If you spam the skill key for 10–20 seconds, the “delayed skill packets” will be sent all at once → the server receives multiple skill cast requests, mistakenly thinking you’ve activated the skill multiple times in a short period.
⸻
📍 造成異常判定與高傷害
Causes Abnormal Damage Calculations
雖然技能有 CD(例如此技能為 10 秒),但由於封包同時湧入且沒有即時驗證冷卻時間,伺服器可能無法即時判斷重疊請求 → 於是判定全部成功 → 造成多段傷害同時打出。
Even if the skill has a cooldown (e.g., 10 seconds), due to all packets arriving at once and the cooldown not being validated in time, the server may fail to properly judge overlapping requests → it treats all as successful → resulting in massive multi-hit damage being dealt at once.
. @MaplestoryU
The information comes from social media, I have never used it myself
Team: @TowelHolderA@nexpacetime@domidom88@MSU_Boss
⚠️ 在一個史詩級的BUG⚠️
Video: https://t.co/Mjt3cPJOnG
⚠️ In an epic BUG⚠️
📘 技術原理解析
Technical Explanation of the Bug
⸻
📍 技能指令異常
Abnormal Skill Command Behavior
在正常情況下,按一次技能鍵,客戶端會發送一個技能啟用封包給伺服器,伺服器確認後執行(判斷判定)。
Under normal conditions, when a skill key is pressed once, the client sends a skill activation packet to the server, which verifies and executes it (judging success or failure).
你若遇到卡「上行流量」,使得封包無法送出 → 客戶端不知道伺服器有無接受 → 不斷重複施放技能(例如你猛按同一技能)→ 這些指令都「卡在本地」。
If there’s a delay or block in the “upstream traffic,” the client fails to send the packet → the client doesn’t know if the server has received it → it keeps trying to cast the same skill repeatedly → all these commands are stuck “locally.”
⸻
📍 解限上行限制後連續執行
Multiple Skill Activations After Uplink Limit Is Released
當你在 10~20 秒內瘋狂按技能鍵,造成「延遲發出的技能封包」會一口氣送出 → 伺服器會收到多個技能施放請求,導致伺服器錯誤認為你在極短時間內施放了多次技能。
If you spam the skill key for 10–20 seconds, the “delayed skill packets” will be sent all at once → the server receives multiple skill cast requests, mistakenly thinking you’ve activated the skill multiple times in a short period.
⸻
📍 造成異常判定與高傷害
Causes Abnormal Damage Calculations
雖然技能有 CD(例如此技能為 10 秒),但由於封包同時湧入且沒有即時驗證冷卻時間,伺服器可能無法即時判斷重疊請求 → 於是判定全部成功 → 造成多段傷害同時打出。
Even if the skill has a cooldown (e.g., 10 seconds), due to all packets arriving at once and the cooldown not being validated in time, the server may fail to properly judge overlapping requests → it treats all as successful → resulting in massive multi-hit damage being dealt at once.
. @MaplestoryU
The information comes from social media, I have never used it myself
Team: @TowelHolderA@nexpacetime@domidom88@MSU_Boss
⚠️ 在一個史詩級的BUG⚠️
Video: https://t.co/Mjt3cPJOnG
⚠️ In an epic BUG⚠️
📘 技術原理解析
Technical Explanation of the Bug
⸻
📍 技能指令異常
Abnormal Skill Command Behavior
在正常情況下,按一次技能鍵,客戶端會發送一個技能啟用封包給伺服器,伺服器確認後執行(判斷判定)。
Under normal conditions, when a skill key is pressed once, the client sends a skill activation packet to the server, which verifies and executes it (judging success or failure).
你若遇到卡「上行流量」,使得封包無法送出 → 客戶端不知道伺服器有無接受 → 不斷重複施放技能(例如你猛按同一技能)→ 這些指令都「卡在本地」。
If there’s a delay or block in the “upstream traffic,” the client fails to send the packet → the client doesn’t know if the server has received it → it keeps trying to cast the same skill repeatedly → all these commands are stuck “locally.”
⸻
📍 解限上行限制後連續執行
Multiple Skill Activations After Uplink Limit Is Released
當你在 10~20 秒內瘋狂按技能鍵,造成「延遲發出的技能封包」會一口氣送出 → 伺服器會收到多個技能施放請求,導致伺服器錯誤認為你在極短時間內施放了多次技能。
If you spam the skill key for 10–20 seconds, the “delayed skill packets” will be sent all at once → the server receives multiple skill cast requests, mistakenly thinking you’ve activated the skill multiple times in a short period.
⸻
📍 造成異常判定與高傷害
Causes Abnormal Damage Calculations
雖然技能有 CD(例如此技能為 10 秒),但由於封包同時湧入且沒有即時驗證冷卻時間,伺服器可能無法即時判斷重疊請求 → 於是判定全部成功 → 造成多段傷害同時打出。
Even if the skill has a cooldown (e.g., 10 seconds), due to all packets arriving at once and the cooldown not being validated in time, the server may fail to properly judge overlapping requests → it treats all as successful → resulting in massive multi-hit damage being dealt at once.
. @MaplestoryU
The information comes from social media, I have never used it myself
Team: @TowelHolderA@nexpacetime@domidom88@MSU_Boss
⚠️ 在一個史詩級的BUG⚠️
Video: https://t.co/Mjt3cPJOnG
⚠️ In an epic BUG⚠️
📘 技術原理解析
Technical Explanation of the Bug
⸻
📍 技能指令異常
Abnormal Skill Command Behavior
在正常情況下,按一次技能鍵,客戶端會發送一個技能啟用封包給伺服器,伺服器確認後執行(判斷判定)。
Under normal conditions, when a skill key is pressed once, the client sends a skill activation packet to the server, which verifies and executes it (judging success or failure).
你若遇到卡「上行流量」,使得封包無法送出 → 客戶端不知道伺服器有無接受 → 不斷重複施放技能(例如你猛按同一技能)→ 這些指令都「卡在本地」。
If there’s a delay or block in the “upstream traffic,” the client fails to send the packet → the client doesn’t know if the server has received it → it keeps trying to cast the same skill repeatedly → all these commands are stuck “locally.”
⸻
📍 解限上行限制後連續執行
Multiple Skill Activations After Uplink Limit Is Released
當你在 10~20 秒內瘋狂按技能鍵,造成「延遲發出的技能封包」會一口氣送出 → 伺服器會收到多個技能施放請求,導致伺服器錯誤認為你在極短時間內施放了多次技能。
If you spam the skill key for 10–20 seconds, the “delayed skill packets” will be sent all at once → the server receives multiple skill cast requests, mistakenly thinking you’ve activated the skill multiple times in a short period.
⸻
📍 造成異常判定與高傷害
Causes Abnormal Damage Calculations
雖然技能有 CD(例如此技能為 10 秒),但由於封包同時湧入且沒有即時驗證冷卻時間,伺服器可能無法即時判斷重疊請求 → 於是判定全部成功 → 造成多段傷害同時打出。
Even if the skill has a cooldown (e.g., 10 seconds), due to all packets arriving at once and the cooldown not being validated in time, the server may fail to properly judge overlapping requests → it treats all as successful → resulting in massive multi-hit damage being dealt at once.
. @MaplestoryU
The information comes from social media, I have never used it myself
Team: @TowelHolderA@nexpacetime@domidom88@MSU_Boss
⚠️ 在一個史詩級的BUG⚠️
Video: https://t.co/Mjt3cPJOnG
⚠️ In an epic BUG⚠️
📘 技術原理解析
Technical Explanation of the Bug
⸻
📍 技能指令異常
Abnormal Skill Command Behavior
在正常情況下,按一次技能鍵,客戶端會發送一個技能啟用封包給伺服器,伺服器確認後執行(判斷判定)。
Under normal conditions, when a skill key is pressed once, the client sends a skill activation packet to the server, which verifies and executes it (judging success or failure).
你若遇到卡「上行流量」,使得封包無法送出 → 客戶端不知道伺服器有無接受 → 不斷重複施放技能(例如你猛按同一技能)→ 這些指令都「卡在本地」。
If there’s a delay or block in the “upstream traffic,” the client fails to send the packet → the client doesn’t know if the server has received it → it keeps trying to cast the same skill repeatedly → all these commands are stuck “locally.”
⸻
📍 解限上行限制後連續執行
Multiple Skill Activations After Uplink Limit Is Released
當你在 10~20 秒內瘋狂按技能鍵,造成「延遲發出的技能封包」會一口氣送出 → 伺服器會收到多個技能施放請求,導致伺服器錯誤認為你在極短時間內施放了多次技能。
If you spam the skill key for 10–20 seconds, the “delayed skill packets” will be sent all at once → the server receives multiple skill cast requests, mistakenly thinking you’ve activated the skill multiple times in a short period.
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📍 造成異常判定與高傷害
Causes Abnormal Damage Calculations
雖然技能有 CD(例如此技能為 10 秒),但由於封包同時湧入且沒有即時驗證冷卻時間,伺服器可能無法即時判斷重疊請求 → 於是判定全部成功 → 造成多段傷害同時打出。
Even if the skill has a cooldown (e.g., 10 seconds), due to all packets arriving at once and the cooldown not being validated in time, the server may fail to properly judge overlapping requests → it treats all as successful → resulting in massive multi-hit damage being dealt at once.