Been a minute... Resurrecting this project. Added a new splat rendering mode, and reworked a lot of things in the last couple of weeks. Also ported it to UE5!
#UnrealEngine5
The "material only" feature can be used to create a gradient, by adding a material only shape on top of the object, and adjusting the soft blend parameter. The noise settings can be used to add detail to the transition.
#UE4#UnrealEngine
Hi. This account will serve as a main place for posting updates, news, and work related to a distance field based modeler tool made for Unreal Engine, developed by @TheKristofLovas . Its expected to be released in q3 of 2021.
#UE4#UnrealEngine#madewithunreal