@vespyxiation Honestly, it was more my mistake than the AI's. I was directing everything and tried to do too much at once, so the art style ended up not fitting the deco or gameplay. I just wanted to see what it could do, and I'm not going to use AI in GD anymore.
@vespyxiation@Reteey_@GDBrainRot Keep in mind the level is far from finished, which is why some parts are empty. I also started it with an AI that had to learn from scratch how the game even works. I picked the wrong art style and theme for the song and didn't polish it enough.
@GD_Serpent@GDBrainRot Fair question! The AI generated all the triggers, gave me a color palette, and the art was recreated from my own sketches. I then polished everything by hand, plus directing and testing, i spent around 80 hours of my own on the level on top of AI.
@SharkOnStage@GDBrainRot Honestly, I don't think so. Around 300 people played it before the AI use came out, and almost all the feedback was positive. Nobody guessed until a mod pointed it out, and after that, people suddenly started seeing it everywhere.
@notamailys@vit12twelve@GDBrainRot That's fair, and you're right about the credit part, I used other levels to teach the AI how the editor works. Nothing was copied 1:1, the art came from my own sketches, but I get why it feels less impressive.
@vit12twelve@GDBrainRot No worries, thanks for clarifying! That's honestly an interesting point, a lot of people only noticed once they knew. My question is: if you enjoyed playing and looking at the level, is it really that bad that AI helped make it? Should people care?
@notamailys@GDBrainRot Well people see me as a monster now but i really don't care about social media opinions. That's why i am doing everything on my main accounts. I just want to be transparent about everything.
@Reteey_@GDBrainRot Well i actually optimized it quite well, but it could still be batter. The only bad thing is it uses around 9700 different colors and 9000 trigger channels. But the art is pretty well optimized as well as hitboxes. Feel free to copy the level and look at it in the editor
@crazy2kinobe@GDBrainRot The AI did every trigger in the level and made a color palette I liked. For the art, I drew sketches, the AI recreated them so they looked cleaner, and then I polished everything by hand at the end.
@MaroonImpostor2@GDBrainRot I polished alot of things by hand but not everything. That's why some parts look really badly AI generated and some look crazy good. Its not entierly ai generated like evolution, its a mix of AI skills and my polishing.
@vit12twelve@GDBrainRot Around 300 people played my level and not one guessed it used AI. I kept it quiet for a while, then a moderator commented that it was AI generated, and suddenly everyone acts like they knew. Before that, people were praising how amazing it was.
@notamailys@GDBrainRot It had direct acces to the game. It created triggers inside a code and than put everything in the game and even playtested. Took screenshots from the game etc... It had full acces to the entier game