I promised this years ago and I finally took the plunge. Svelto.Tasks 2.0 is out!
Why did I do it?
- I wasn't happy with .Net tasks for games
- It has a ton of extra features, including simplify synchronization for massive parallelism
Well if someone of my followers is interested in robotics could be interested to see a very early version of the product https://t.co/fpP9lK03pN. if so let me know! #Robotics
Well if someone of my followers is interested in robotics could be interested to see a very early version of the product https://t.co/fpP9lK03pN. if so let me know! #Robotics
@SheriefFYI just to be clear, I understand what you are saying, but what you are saying means t hat I am forced to learn unreal to find a job, which is ridiculous
@SheriefFYI that should be true regardless the engine. Under my point of view Unreal is creating unjustified discrimination and the choice is only based on marketing more than what you say. It's like you don't hire a very good blender artist because they never used Maya.
you really can't trust AI. I Asked opus to make the click ray / triangle intersection faster using BVH. My face clustering algorithm naturally provides a perfect fit OOBB tree...Opus implemented a new BVH instead to reuse that...The risk of having code for free.
@stiniuk no, this is about intuition, claude knows the project and knows that it has BVH, but without specific instructions like you said (which most of the vibe coders will not give), claude does what it wants.
If Unreal is vibecoded, then no point in using & pay roaylities to Epic. Just ask AI to generate you an entire new Engine (youtube prove it kinda works), and don't forget to ask Claude to "inspire" from UE5. This way you've your own free Unreal-like!
scr: https://t.co/DhyRkRjV2b