ruNNtime v0.2.0 just got a huge performance boost ๐
We integrated a lot of findings from @huggingface kernels library into ruNNtime, speeding inference up significantly. huge thanks for your help on this @nicodotdev@xenovacom ๐ค
My friend spent years studying architecture.
I passed Claude Certified Architect - Foundations exam.
I'll be calling her "a fellow architect" until she asks me to stop.
Software Mansion is now a Select partner in the Claude Partner Network ๐
If you're looking for an AI-first team that builds with the latest tools, let's talk.
More in our blog post: https://t.co/HqGTmL2O3D
@AnthropicAI@claudeai
What it takes to win the Close the Loop challenge? ๐
We're judging in three categories:
๐ Best Overall: The most impressive demo end-to-end.
๐ Best 3d: The most creative use of 3D graphics (we may give extra points for using TypeGPU ๐)
๐ค Least Slop: The cleanest agent run with the fewest retries, hallucinations or unnecessary steps.
Enter today: https://t.co/16yNuFctQx
We're launching the Close The Loop challenge today! ๐
> build an app
> let Argent test it
> record the demo and post with #CloseTheLoop hashtag, and you're in!
Show us how you use Argent and win prizes along the way: https://t.co/aQpb7OX8Bp
@thymikee Congrats! I build a lot of small hobby games and sites with coding agents. I'd rebuild one of my recent ones with Apex from the same prompt and see how it compares.
You can do some pretty fun realtime VFX once the depth output is just another (Type)GPU buffer :D
I basically yoinked my old 3D fire sim (that is actually a fluid sim but do not tell anyone) and plugged it into the depth pipeline together with hand tracking
Everything here is built from scratch in TypeGPU, so inference, simulation and rendering can share GPU resources and interleave passes directly. Thatโs 2 NN inferences, a full 3D fluid sim, relighting and rendering in one command encoder, still under 16 ms with no CPU sync in between
Introducing Claude Fable 5: a Mythos-class model that weโve made safe for general use.
Its capabilities exceed those of any model weโve ever made generally available.
11/ The capability curve (Alex Albert)
SWE-Bench Verified: 62% (Sonnet 3.7) โ 87% (Opus 4.7).
Each generation, *simplify* โ strip scaffolding built around old models.
'Boost performance by removing instead of adding.'
https://t.co/WsOnrqjmKd
10/ Getting more out of the Claude Platform (Brad Abrams)
Four core techniques: prompt caching (90% input discount; cached tokens don't count vs. rate limits), Tool Search Tool (lazy-load tools), programmatic tool calling, compaction.
https://t.co/Dxw7OOJs7v