What if artists could build entire game worlds at the speed of thought? 🚀
We are looking for a Senior Software Engineer to join our Gen AI team and turn that question into a reality.
📍 Hybrid: Montréal or Vancouver
🔗 Apply here: https://t.co/ZQSSVN96eh
🚀 We’re hiring! We’re looking for a Senior Research Engineer to work on AI Bots technology for games at @EA. 🕹️
You will focus on RL, IL, Language Models, and Action Models for novel AI experiences in real-time.
https://t.co/JjVekr7xcS
#Jobs#GameDev#AI#MachineLearning
Overhauled gameplay, powered by your feedback. Here are all the new gameplay features coming to #FC26:
🎮 Two presets
⚽️ Refined fundamentals
🗣️ Community inspired features and updates.
Pre-order now: https://t.co/DNvk5sBUDR
🚨We will be inviting all registered skate. Insiders to come playtest in July. Check your emails.
The latest build has improved textures and lighting, more challenges, and changes to our progression system.
SEED is delighted to sponsor “She’s in the Game,” a one-day workshop to inspire young women to check out the gaming industry as a career. It will be held on International Women’s Day 2025. Gratitude to our colleagues at DICE & Frostbite, and also to our co-organizer Changers Hub.
Check out this new paper & video from SEED on an exciting new method for stabilizing facial motion in 3D head scans. Called "skull carving," it eliminates the involuntary tilt and rotation of the performer’s skull. Presented this week at @SIGGRAPHAsia. https://t.co/JWqVkbsvHn
SEED is always reaching out to students fascinated by game technology.
Last week, about 50 computer science students from @KTHuniversity visited the DICE offices for presentations that provided them concrete insights and examples into working life in the game industry.
How will generative AI be used in gamedev? With new tools, in-game ML models, and sophisticated game testing. Check out this in-depth fireside chat with EA’s Jeff Skelton on generative AI in gaming from the @devcom_global conference in Colonge, Germany. https://t.co/ZN7t71UWhl
If real-time rendering is your jam, then check out these lightning talks from SEED’s first-ever Gigi Jam. We brought together developers from all over @EA to show off their prowess using the Gigi rapid prototyping platform for real-time rendering! https://t.co/4H7TZcS7BO
🚀 Exciting news! SEED @EA is expanding with a new endeavor. 🌟 We're pushing game mechanics, storytelling, and interactive wonders to new heights. Join us in roles like Game Design Director, Lead Software Engineer, and more. 🎮✨
Curious? https://t.co/w5xGvRFkQR
How do you evaluate something as subjective and ephemeral as human body language for natural and lifelike qualities?
Check out this interview with SEED’s Taras Kucherenko about surprising results in the field of gesture generation for game characters.
https://t.co/WO5cUpDnPm
Ever wonder how to control the complexity of game levels while ensuring they're always playable? Our latest research paper unveils a new method for generating match-3 levels with precision using a conditional variational autoencoder. Check out the paper. https://t.co/NS9YagWCmo
SEED’s Chris Lewin delivered this terrific presentation at SIGGRAPH 2024 a few weeks back. It’s about a novel formulation of MPM that is stable at any time step while remaining easy to implement. Check out the video and download the paper! https://t.co/CRNBOvPXPr
SEED is delighted to announce that Gigi, an innovative tool for rapid prototyping of rendering techniques, is now open source and available to the public! Congrats to Alan Wolfe for spearheading this project!
Learn more about Gigi and watch the tutorial: https://t.co/LnWkU8GVuD
Global Illumination Based on Surfels (GIBS) is now powering games like @EASPORTS College Football 25! Learn how this real-time global illumination tech helped developers and artists realize their vision for the return of a beloved franchise. #CFB25
https://t.co/Z5tr6aIacI
A huge congrats goes out to the @EASPORTS team on the worldwide launch of College Football 25! We’re so thrilled to have partnered with them on #CFB25. 🏈
How do we train in-game AI agents to handle new situations that they haven’t been trained on? Generalization is essential and an unsolved challenge for game AI. This exciting paper proposes a solution.
Check out the video presentation and paper. https://t.co/Vmfl1x6m3t