🍄 TIME SURVIVORS - OUT NOW! 🍄
After 14 months of hard work, our historically inaccurate roguelike is finally available on Steam!
Like+RT = Support an indie team! ❤️
Get it NOW with 20% launch discount: https://t.co/FKUXV3ekdI
Watch our launch trailer with SOUND ON 🔊
So, we've put more into the full Time Survivors out on Jan 15 - think
- 5 stages
- 93 (!) different enemies
- 12 characters
- and much much more
And the top-requested *Steam Achievements*
Wishlist if you enjoyed Chapter 0! https://t.co/FKUXV3ekdI 🌟
#Steam#indiedev
They say art is subjective, right?
Joaquin Phoenix may have the looks, but our #Napoleon has the pixel charm!
PS: art teachers please forgive us
⬇️https://t.co/FKUXV3ekdI
#indiedev
🔥Release Date Announcement🔥
Time Survivors will be coming to Steam on January 15th!
Wishlist now to get notified on release day ➡
https://t.co/zKvEbahqwI
#Steam#indiedev#TrailerTuesday
Good old Abe Lincoln conjuring a barrier crafted from historical cherry trees:
It's like history itself coming to his aid
Wishlist now!
⬇️https://t.co/RnxLTFpukX
#UnrealEngine
With the latest upgrade, Time Survivors supports the following languages:
English, Portuguese, Spanish, Italian, French, German, Japanese, Korean, Chinese Simplified
Check it out!
https://t.co/S86K7qCnbc
#INDIELiveExpo
GAMING NIGHT STASERA!
📙🤨 Nel suo libro "L'incertezza dei giochi" Greg Costikyan, famoso game designer, sostiene che i giochi hanno bisogno dell'incertezza per attirare il nostro interesse, e che lo sforzo di controllare l'incertezza è fondamentale per la loro attrattiva.