I built 8 apps in 1 month.
Not a startup. Not a team. Just a dad + an AI coding agent, building in the cracks of everyday life.
Every app started from a real moment in my life — and I'll share all 8, with the story behind each.
First up: a game born on a long drive
#vibecoding
I built 8 apps in 1 month.
Not a startup. Not a team. Just a dad + an AI coding agent, building in the cracks of everyday life.
Every app started from a real moment in my life — and I'll share all 8, with the story behind each.
First up: a game born on a long drive
#vibecoding
@FlutterDev App 4 of 8 🫳 Don't Drop
My 6yo watched me build his sister's game and refused to be left out:
"Dad, build a game of falling objects I tap so they don't hit the ground — and add bombs"
That's a full game design.
📱 https://t.co/dMFgvMVm9Z
#vibecoding@FlutterDev#gamedev
@FlutterDev App 3 of 8 👆 Thumbslap
This one was my 10yo's idea: "Show a color, whoever taps it first wins." So I built it.
5 modes: Colors, Shapes, Math, Stroop & Words. Fakeouts punish reckless taps. Two players, one phone.
https://t.co/QPOkrL2ite
#vibecoding@FlutterDev#gamedev
This #JavaOne talk breaks down how Java applications can layer internal, distributed, and semantic caches. We'll explore in-process caching with Caffeine for ultra-low-latency access, distributed caching with Redisson and Valkey for shared cache and semantic caching using Vector Similarity Search to reduce latency and cost while scaling LLM access. https://t.co/HAlcrlVv5q
Meet Gemma 4 12B!
A unified, encoder-free multimodal model designed to bring high-performance intelligence directly to your laptop, and released under an Apache 2.0 license.
Bridging the gap between edge efficiency and advanced reasoning. Here is what’s new with Gemma 4 12B: 👇
"you can outsource your thinking, but you can’t outsource your understanding"
easy to forget in todays AI era, worth remembering everyday as we all wield more intelligence!
@OfficialLoganK@GoogleAIStudio@Android Very impressive but those 250K apps (if they are from solo developers) will need 12-testers to test them for at-least 14 days to be approved then max 7 days to be published to Play Store, while at Apple App Store, max two days and my apps are in production.
Couple of Antigravity updates going into the long weekend...
- 2x'ed max context length for Gemini 3.5 Flash in AGY
- AGY 2.0 <> AGY IDE clearer in app
- Major bug fixes (esp on Windows)
- Another quota reset today
Thanks for the feedback and excited to see what you all build!
PSA: the IDE in Antigravity 2.0 is alive and well, we just landed an update to the UI which makes it more clear (see top right).
Sorry for the confusion on this (pls keep feedback coming), we also just reset everyone’s weekly limits. Enjoy the weekend : )