Cover system is in. High/low cover, peek left/right/over, auto-peek shots that sync to the animation, blind fire when you have no line of sight. Unity's NavMesh + Animator.
#gamedev#unity#indiegame#solodev
I'm building a game where getting spotted means death.
World In Shadows — isometric tactical stealth-action.
One soldier. Scavenged weapons. Every bullet matters.
#indiedev#gamedev#unity3d#stealth