Although it may look lower-res from far away, that’s intentional.
We’re using an LOD-style splat rendering approach so gigantic scenes can be rendered and edited in real time.
The goal is to make dense, editable LIQUID sdf 3D feel lightweight enough to run locally in the browser.
Our team have been quietly building a new SDF engine for the browser.
AI-native implicits, infinite resolution, local editing, real-time gameplay, real-time editing.
Part CAD tool, part game engine.
Early access may open soon. Comment if you want in.
Meet Womp Flow, your canvas for turning ideas into real objects
→ Connect images, prompts, and 3D meshes in one workflow
→ Remix again and again, adding new nodes and exploring new directions
→ Access the best models, including GPT Image 2 and Nano Banana 2
→ Edit in Womp's 3D editor, print when you're ready
@maxliani No, illumination/brightness of the light is fine, considering this setting
I was just confused about it getting totally transparent at zero level
@kyledcollins@fdotinc@threejs Not sure what do you exactly mean here. Would love to explain more
Womp uses material which is close to what Blender (and pretty much others uses).
But Womp is completly path-traced and real-time. You don't need to wait minutes to see the result, you see it alsmost immediately.