Here! I did my 3rd Unity Devlog, made some improvements to make the videos more funny, I hope you'll enjoy it!π
https://t.co/dMr3bbZqrR
#unity#devlog#DevlogGame
Hey everyone! π I'm making an attempt at devlogs on YouTube to document my game development journey. This is my first try, would love to hear your thoughts:
https://t.co/rERAZiWxye
#unity#unity3d#gamedev#gamedevelopment#indiegamedev
@FindingFortune1 Yes, you're right, so that's why I threw the hard part of a voxel terrain, I don't want to create a minecraft clone, I just love voxel style
After one year, I've created a new Voxel Terrain, more better than the previous one, with just one little thing, I'm not going to generate world procedurally, I just want to create maps, so I made it as a constructor.
#unity#unity3d#gamedev#gamedevelopment#indiegamedev
One of the biggest problems I had with my Voxel Terrain was the slow generation. So I rewrote part of my code and also changed the noise generation algorithm. It's not as beautiful as before, but it's faster.πΉ
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev
@FindingFortune1 Thank you, I also like itπ. It is pretty simple to do this effect having water color for each biome, then we can blend them and distort through domain warping and that's all.
Here, I have written another terrain generator where I can set rules. This is very important when generating a small terrain with the condition that there for example will be at least three large islands.
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel
@FindingFortune1 Thanks! Definitely! I thought making this system would be super handy down the line. Instead of just sticking to things like temperature, I can throw in whatever conditions I want, like 'low pressure' or even 'virus', to spice up the biomes and make them more interesting.
Hi everyone! π Recently, I've been dedicated to optimization, and I'm excited to share the results with you. I developed my own ThreadPool which supports coroutines. Here's what I've achieved so far.
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel
Creating liquid voxels can be a challenging task. Here, I have simulated something resembling water. Of course, at the moment, it looks a bit unusual, but I plan to improve it in the near future.π§
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel
Sup? I haven't been around for a while because I've been working on my voxel creation tool. I've made a lot of progress, although it's not finished yet. Today, I want to share my progress with you.
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel
I'm almost done with windows and context menus, there's still a bit left and I'll start creating a tool for creating voxelsπ₯³
If someone is interested:
https://t.co/qL2bdZPGdR
https://t.co/Zf6Pi5ltYj
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel
@FindingFortune1 I hear about tmux for the first timeπ . I didn't read or find how to make such a system, so I did it myself. I was just researching how the Unity window manager works and came up with some ideas that I tried out and they worked. Yes, it's useful and customizableπ.
Earlier, I built a tool that simplified creating voxels. However, it wasn't intended for complex voxels, so I have been working on creating a tool for my future voxel projects. Here is a window system!
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel