Here! I did my 3rd Unity Devlog, made some improvements to make the videos more funny, I hope you'll enjoy it!😂
https://t.co/dMr3bbZqrR
#unity#devlog#DevlogGame
Hey everyone! 👋 I'm making an attempt at devlogs on YouTube to document my game development journey. This is my first try, would love to hear your thoughts:
https://t.co/rERAZiWxye
#unity#unity3d#gamedev#gamedevelopment#indiegamedev
@FindingFortune1 Yes, you're right, so that's why I threw the hard part of a voxel terrain, I don't want to create a minecraft clone, I just love voxel style
After one year, I've created a new Voxel Terrain, more better than the previous one, with just one little thing, I'm not going to generate world procedurally, I just want to create maps, so I made it as a constructor.
#unity#unity3d#gamedev#gamedevelopment#indiegamedev
One of the biggest problems I had with my Voxel Terrain was the slow generation. So I rewrote part of my code and also changed the noise generation algorithm. It's not as beautiful as before, but it's faster.🏹
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev
@FindingFortune1 Thank you, I also like it😍. It is pretty simple to do this effect having water color for each biome, then we can blend them and distort through domain warping and that's all.
Here, I have written another terrain generator where I can set rules. This is very important when generating a small terrain with the condition that there for example will be at least three large islands.
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel
@FindingFortune1 Thanks! Definitely! I thought making this system would be super handy down the line. Instead of just sticking to things like temperature, I can throw in whatever conditions I want, like 'low pressure' or even 'virus', to spice up the biomes and make them more interesting.
Hi everyone! 👋 Recently, I've been dedicated to optimization, and I'm excited to share the results with you. I developed my own ThreadPool which supports coroutines. Here's what I've achieved so far.
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel
Sup? I haven't been around for a while because I've been working on my voxel creation tool. I've made a lot of progress, although it's not finished yet. Today, I want to share my progress with you.
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel
I'm almost done with windows and context menus, there's still a bit left and I'll start creating a tool for creating voxels🥳
If someone is interested:
https://t.co/qL2bdZPGdR
https://t.co/Zf6Pi5ltYj
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel
@FindingFortune1 I hear about tmux for the first time😅. I didn't read or find how to make such a system, so I did it myself. I was just researching how the Unity window manager works and came up with some ideas that I tried out and they worked. Yes, it's useful and customizable😃.
Earlier, I built a tool that simplified creating voxels. However, it wasn't intended for complex voxels, so I have been working on creating a tool for my future voxel projects. Here is a window system!
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel