@BrycexD_ Yeah, as a GC 2-GC 3 for me I can 1v2 my way up to champ 2 and I look at my lower rank friends and I’m like, “This is what you’re struggling with?” It’s wild
@Churrrow As much as I also don’t think Hurts is elite the only QB here clearly better than all 4 is Joe Burrow and putting Hurts near Tua Turndaballova should definitely be a crime.
@Its_Nova1012 I’d want to verify weather or not it was a true UUID collision or a duplicate insert using the same ID
True UUID collisions are astronomically unlikely so I’d assume it’s systematic failure before a math one.
@bigrepuslaytion I was at this game. I remember that at the time I didn’t know it was a pick. All I cared about was that the ball didn’t end up in the hands of a raider jersey after it was thrown.
With the Dragon Quest 40th anniversary we see the last main character Akira Toriyama ever designed for both Dragon Ball and Dragon Quest. You will forever be missed goat 🙏
@TheBopPops - Better Physics and Input Responsiveness with more stable frame pacing and client prediction.
- Netcode improvements over the current ancient netcode that exists in UE3
- Obviously a massive visual boost
- UGC with much more map creation capabilities
- Far faster dev time.
@JamaicanCocoRL Honestly it's a really good business call. Instead of building a game constantly fighting the engine over the physics and net code you solve it at the engine level and then release it several months before the public build of the engine. Rate smart move by Epic.
@md84861122 Idk why people act like CCU in general equates to money. It really doesn't. I've worked on games that are earning well over six figures but don't have many CCUs because they monetize extremely well. If you want money, how well you monetize is a far more important factor than CCU.