@Krampher691@PepsyShmepsy but in wuwa, when you found a destroyed village, it just some chest or puzzle in it. there is no story they tell you about what happend in the village.
@Krampher691@PepsyShmepsy i dont said wuwa doenst have that, it just lack of it. like in genshin, when you found a destroyed village, when you explore it you will find some note that tell what happend with the village, what character involve in it, how its happend, etc---
@Everlight_XVII dont engage with rage bait blue mark check account.
they try to rage bait people to farm engagement for money. they make stupid comment on purpose to bait people engagement. better ignore them
@to_my_king@slafkov@Reinnecity25@aruhaizhen Game hoyo meski berada dibawah payung yg sama, tapi divisinya berbeda.
Sebenarnya situasi tombol skip genshin ini murni tentang strategi bisnis.
Mereka mau sebisa mungkin banyak orang main genshin karena story yg punya anchor terkuat buat player stay
@to_my_king@slafkov@Reinnecity25@aruhaizhen Game VN itu basisnya Pay 2 play. Orang beli gamenya baru bisa main.
Genshin game berbasis live service, cara kerja bisnisnya beda.
Genshin gak ada skip button kemungkinan tehnik bisnis atasan mereka yg ingin memperluas player poll yg sehat dan loyal.
@slafkov@Reinnecity25@aruhaizhen Kalau ditelusuri, yg ditentang itu bukan skip buttonnya, tapi orang yg minta skip button dengan cara yg negatif.
Mau ada skip button gak masalah, tapi ketika ada orang yg minta skip button tapi sambil ngejelekin story yg mana banyak orang yg suka, disitu masalahnya.
@slafkov@Reinnecity25@aruhaizhen Kalau di sisi player yg main karena gameplay atau reward, ketika ada game lain yg memberikan gameplay lebih advence atau reward yg lebih banyak, mereka bakal pindah ke game lain tersebut.
Tapi player yg main karena story cenderung lebih loyal dan tetap main sampai end.
@slafkov@Reinnecity25@aruhaizhen Sebenarnya kalau mau lihat di sisi dev, gak ada tombol skip = player mau gak mau harus experience story gamenya.
Story itu anchor terkuat di gacha game. Mau playernya burnout, gak kuat kejar meta, kalau mereka sudah terikat sama story, mereka bakal tetap main terus sampe tamat.
@slafkov@Reinnecity25@aruhaizhen Masalahnya bukan pada tombol skipnya, tapi beberapa orang yg minta tombol skip biasanya pake cara jelekin storynya. Tentu saja orang yg suka sama storynya bakal merasa tersinggung
Below is the complete Q&A on Ananta from NetEase’s 2026 Q1 earnings call.
Q: The open-world genre currently has quite a few new titles releasing. How will NetEase ensure that Ananta can successfully stand out from the competition and capture incremental users?
A: First, we are not shying away from competition, but we will focus even more on differentiation. In 2026, the open-world category will indeed be quite crowded, and players will have more choices than ever. However, from another perspective, this also shows that the genre has a very high ceiling and strong underlying user demand. We believe industry competition is not a zero-sum game. Great products will expand the overall market rather than merely fighting over a fixed pie.
Second, it comes down to positioning. Ananta is taking the urban open-world direction. In terms of IP building, narrative structure, and gameplay, it is fundamentally different from traditional open-world RPGs or action-oriented anime-style games.
What we are creating is not just a reskinned title. We are building an open-world experience centered on modern urban life, with “living in the city” as the core driver. Our competitiveness does not lie in map size or flashy combat, but in whether we can deliver a genuine sense of urban living — activities like shopping, socializing, and exploration that strongly evoke city life. This is our key point of differentiation.
Currently, the team is fully focused on polishing the content and overall quality of the product. We believe players always have strong demand for truly innovative and high-quality experiences. In the end, what determines a product’s success is not how many competitors are in the market, but whether the experience is unique and excellent enough. We would rather take the time to make the quality truly solid than rush out a mediocre product.
Finally, and very importantly, we do not consider Ananta to be a traditional anime-style game. Our goal is to achieve a genre breakthrough in the urban open-world space. Our art style, narrative tone, and gameplay design are all oriented toward a much broader audience, rather than confining ourselves to a fixed framework.
In summary, Ananta’s path to breaking through lies in its unique urban open-world positioning, our commitment to continuously refining product quality, and our vision of creating an experience without artificial limitations to reach a wider user base. While competition is undoubtedly intense, we are confident in the direction we have chosen.
#Ananta #無限大Ananta
VIA: Gamez
@T1ckkk@Lawd_Arbiter TBF genshin romance is just Citlali and Columbina.
Most of the main story quest doesnt involve romance bait at all.
Meanwhile wuwa main story quest have a lot of romance bait.
@mosssgarden@phantomloxx oooh... i am sure i understand it. and i dont have MASSIVE negative bias on wuwa. i also play the games. i just said for what it is... Wuwa use AI for development of their game is a fact.