Independent game studio. Currently developing #WhereWeReturn, survival game about rebuilding a settlement after the world fell apart. ๐ 100% Veteran Owned
Every little bit of polish counts. Added a few things to the wood cutting in #WhereWeReturn. Being screen shake on hit and fall. Leaves falling when hit. Bringing that little bit more to gathering. Keen to slowly add more and more as we progress further. #indiedev#godot #survival #gamedev
Main menu for Where We Return is starting to come together.
Still a work in progress, but Iโm really happy with the atmosphere so far.
Slowly bringing this world to life, one piece at a time.
#IndieDev#GameDev#Godot#IndieGame#WhereWeReturn
@KiriArc_Games Lo agradezco. Querรญa asegurarme de que por la noche el jugador necesitara una fuente de luz; de lo contrario, la noche no tendrรญa mucho sentido ๐
Slowly getting more polish in little bit by little bit. Next task is polishing the inventory and crafting system to be a little more polished. Before moving on to next set of systems most likely the weather system. #godot#indiedev#gamedev#survival#WhereWeReturn
@blackthornlabs Yeah for sure. Main priority is making 1 system feel polished and have a reason to be there to limit the amount of random systems clumped together ๐๐ฏ
Today was all about making a very basic placement system to slowly build the foundation that will be the base building. Still a lot of polishing to go. Baby stepsโฆ
#indiedev#gamedev#godot#survivalgame#WhereWeReturn
My achievement of this week is creating this crafting menu, making it completely automatic as soon as i add a new item to the game and assign its category, and it shows up on the crafting menu. Absolutely stocked with how its turned out. #indiedev#indie#gamedev#WhereWeReturn
Just spent the last 4 hours fixing one tiny bug that only happened 1% of the time.
100% worth it.
Devs whatโs the most ridiculous bug youโve had and how obvious was the fix?
#gamedev#indiedev#gamedevelopment#bugfix#indiegamedev