Here are the steps to create this animation:
1. Design and model your own mech in Plasticity.
2. Import the model into the animation software 3ds Max.
3. Create the animation on your own.
4. Render and export the monochrome model animation.
5. Make the final render for reference.
6. Use Seedance 2 to re-render your monochrome model animation according to the reference render you provided.
Summary:
In this workflow, Seedance 2 acts as a renderer that saves you hours of rendering time. All other work has to be done manually by yourself. Don’t blindly believe that AI can fully produce mech animations for you — it simply cannot do that.