Thinking about how regretevators story is told ingame and how it could adjust to killing off a character. Like... usually the npcs take place in some sort of present right? But then you can see characters develop overtime by new interactions, the catch is like, its kinda
The pipeline of "oh i already know i want to be an artist of some sort when i grow up" ➡️ "oh god this field isn't sustainable i need a less creative job" ➡️ "oh my god im not passionate about literally anything how am i supposed to choose something fulfilling" is so real