One thing the SH2 Remake lacked in my opinion is how you can't interact with random objects to see James' thoughts. It just adds to the immersion and the character you're playing as when you can do that, and I hope that it's added in some capacity in future remakes and games-
That’s what I love most about Heather in Silent Hill 3. She just feels so real. The way she talks, reacts, and expresses herself feels genuinely human.
Text interactions will always be my favorite design choice, as a great excuse to push the gameplay experience into absolute silence. I do not mind when modern horror titles lets the character speak during the gameplay but, I admit to deeply prefer when silence is the protagonist.
@SH3Enjoyer This is an element that's missing from most survival horrors these days. It added so much to the character when you could examine the environment. It made you WANT to explore every nook and cranny of a room for items or subtext.