👾3D Environment Artist at Infinity Ward (Activision). 🖼️ARTSTATION LINK below↓__________________📝everything I post, comment or retweet here is my own opinion
Dion (REDKit, Witcher + Lineage)
https://t.co/SGC2BITGd0
My goal was to capture the mood and spirit of Dion from L2 while integrating it organically into the world of The Witcher - in terms of scale, tone, and atmosphere
#witcher#thewitcher#witcher3#witcher4#lineage#lineage2
All work shown is a collaborative effort between the Infinity Ward art and design teams.
not for download or distribution without prior written approval from Activision.
all opinions are my own.
One of the buildings created for “Call of Duty: Modern Warfare II” pvp map “Punta Mar”.
I was responsible for exterior and interior work from blockout to final look, including set dressing and optimization pass.
Modular Cliffs that I was working on for an unannounced game project on Unreal Engine.
I was responsible for workflow development and guidelines creation for the team, as well as 3D modeling, Texturing, and assembling everything together in game.
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all opinions are my own
This one also required a cration of simple tiles material. Image here is a mask overlayed above the tiles with control over tint and opacity using vector parameters in Ureal.
Material project here: https://t.co/DEb6sTtKgF
Portfolio project here: https://t.co/JA3J85Nkad
Continuing a series of posts about the assets and environment art that I was working on some time ago for the game project on Unreal Engine.
Here I was responsible for modular pieces creation and assembling, improvement of existing textures and bakes, and wall mural set up. #3d