Results of the Lenticular Shader challenge are out! Congratulations to MiquelRamos for both the research and end result.
Closely following are mr_sick and ct3d. Thanks to all who participated!
See all the results here: https://t.co/n2SI7Wx6pW https://t.co/6c6sIlrryf
New month, new challenge! This time we're tackling procedural welding. It's a tricky subject since usually uv's are cut where the welding is.
https://t.co/LFbL1OuQ0N
Results of the previous challenge are currently being judged. Stay tuned for those!
New white-paper from Autodesk providing a complete specification of Arnold’s production-proven “standard surface” über-shader model https://t.co/1eq6TYO5WW
The wait is over. Arnold 5.3 offers artists a first taste of #ArnoldGPU with a public beta version, giving you the flexibility to switch seamlessly between CPU or GPU rendering, for a set number of features. Arnold 5.3 will be available for download on March 20, 2019.
Another example of the physical approach, using 16 images with the cylindrical lenses lined up perfectly to refract the light onto the correct narrow strips of interlaced images🤘
By mr_sick - https://t.co/IZOHBJAaAa
See all entries: https://t.co/nZO3y2VgnC
Really cool example of using the physical approach to the lenticular effect. Very believable transitions! Also a very helpful explanation to anyone who wants to try the same approach: https://t.co/x6D9dXO0Kt
By Miquel Ramos
https://t.co/6c6sIlJ2pN
The "Microfacet-Based Shadowing Function to Solve the Bump Terminator Problem" chapter from Ray Tracing Gems is interesting, straightforward, and sounds like it could be useful even in the context of real-time rendering: https://t.co/rAVJDZXJxj
@blackenise you can’t see it in what way? the challenge is finished but should still be open to view.. there’s a pesky bug that sometimes doesn’t make the posts load, i’m looking into it
New challenge is LIVE! This month we’re tackling a lenticular card. Good luck to everyone! .. Should be easier than last months’ challenge 😬
https://t.co/n2SI7Wfv1m