What does it mean for us personally that Sony just flipped the table of physical media?
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Seen several quote #PlayStation's 78% digital full game sales, thus omitting important context.
That figure includes countless digital only releases, from back catalogue to indie games etc. Even Capcom revealed 84% of its sales were "older catalog titles", many of which are only available digitally.
So using such data is somewhat misleading.
To gauge REAL physical demand you need to look at splits of games that released both physical AND digital only. Thanks to the Insomniac leaks, we have such data on PS first party games.
Playstation Physical / Digital splits
Sackboy - 77% / 23%
R&C Rift Apart - 76% / 24%
Ghost of Tsushima DC - 71% / 29%
Demon's Souls - 70% / 30%
Miles Morales - 66% / 34%
Spider-Man - 66% / 34%
Returnal - 61% / 39%
The Last of Us 2 - 61% / 39%
Ghost of Tsushima - 51% / 49%
MLB The Show 21 - 39% / 61%
So per Sony's own internal data, 31/33 first party games from their chart sold more PHYSICAL than they did digital.
Uncharted 4 actually has an insane 83% physical split.
Granted it only covers through to a few months into 2022, but we can see from other more recent data, things haven't drastically changed. For example GSD data shows ~60% of Astro Bot sales across Europe were physical.
So what skews revenue and data more digital, beyond digital only releases and platforms? The answer is games with LIVE SERVICE components, especially multiplatform ones.
As you can see from Sony's internal data, MLB has the highest digital split, and it's a live service game.
Generally the highly popular live service or annualised games such as Call of Duty, NBA 2K, FIFA etc, have higher digital splits, as gamers are constantly launching them (often daily) and don't want to be constantly switching discs, thus skewing digital/physical splits.
It's very different to single player games which are shorter and have different play and consumer trends. So again, context matters.
Then there's a MASSIVE audience of gamers that aren't even accounted for in any of this data; the countless consumers that buy and sell used physical games, because they simply can't afford as many new games, but still buy/own consoles, accessories, games, services etc. Everything from poor parents, kids etc.
Ultimately, the data rejects the notion physical is dead or meaningless, even if digital accounts for the overall lionshare of revenue/sales, especially when you look at things with the proper context and/or focus on single player tentpole games, which is PlayStation's bread and butter.
Keep in mind platforms make a 15% licensing fee from third parties on physical games, while they get a 30% cut on digital.
Likewise first party lose a 30% cut to retailers on physical, while they keep all of the revenue on digital.
As I said before, this move to kill physical is more about PlayStation trying to make far more profit and squeeze away the last remnants of consumer ownership, control, flexibility and resale, and could have greater negative market ramifications.
This is the real problem.
Folk pirating Switch games and claiming it's for preservation are talking shit: Metroid Prime 4 will be just fine without 16-year-old Doug from Florida torrenting it.
Preservation means making sure these games are still playable half a century from now
Just a reminder to everyone who thinks physical media isnt essential in 2026, I'd like to point out that if you want to buy Deadpool or Marvel Ultimate Alliance 1/2 digitally youre fucked.
The games were delisted years ago due to Activision not relicensing Marvel SO ONLY physical copies and pirated files exist outside of used PHYSICAL sales.
Eventually a game you like WILL get hit also.
The VGHF director commented on games moving to digital. His views are similar to mine in that I don't think this is the core problem, it's more a symptom of a larger one. I'm amazed at him thinking the industry / ESA has any incentive to solve it however.
https://t.co/aymMLfsIBw
This is @Billy_Basso. Creator of one of the most celebrated indies in recent years, Animal Well. The perspective of a physical release (which we worked on too) was a huge motivation for bringing it to PS. By killing that option you are now alienating devs, Sony. "Genius" move!
Here's a picture of my (then) five year old play playing that 26 year old physical PlayStation game. This shit matters. Sony isn't just killing plastic. They're killing gaming culture.
Sony is currently charging $70 for God of War Ragnarok digitally. It is $32 at Wal-Mart. The game is 4 years old.
People will no longer have options after 2028 and will HAVE to go directly to Sony’s digital storefront and pay whatever PlayStation says.
Just a reminder that I am only able to own and to personally preserve the quite rare Godzilla PS4 game because of physical media.
It was delisted from the PlayStation Store less than two years after it released and hasn’t been ported to modern platforms.
Music industry: “We know streaming is popular, but you can still buy a CD or even a vinyl if you like.”
Film industry: “We know streaming is popular, but you can still buy a DVD, Blu-ray or 4K Blu-ray if you like.”
Print industry: “We know ebooks are popular, but you can still buy a paperback or hardback copy if you like.”
Video game industry: “We know you like digital games, so that’s all you get from 2028.”