Anyone having similar issues? If I do a slow curveball it's too short, but if I barely flick more it overshoots by way too much? Is it a refresh rate issue? I know 120 fps is a smoother and different throw than 60fps. #pokemongo#PokemonGOApp#bug@PokemonGoApp
Hey @PokemonGoApp, why don't you display the stats of pokemons like that ? It's such a pain to navigate in the menu... #PokemonGOApp#PokemonGO#PokemonGOfriends
(and put height and weight to the end, no one cares about that 😉)
Hey @NianticLabs, why don't you display the stats of pokemons like that ? It's such a pain to navigate in the menu... #PokemonGOApp#PokemonGO#PokemonGOfriends
(and put height and weight to the end, no one cares about that 😉)
@BrunoLeMaire choisissez la justice : une taxe de 0,1% sur la spéculation plutôt que 20 milliards d'euros en moins pour le bien commun ! #taxonslaspeculation
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