Hey yall! Looking to possiblyyy hire an editor so I can upload more than once a decade. If you're interested, I've linked a form below!
https://t.co/HSA37Cq4Xy
The old texture, for comparison, used the default substance painter flannel material, which I tried to turn into something that looked softer, with a slightly different pattern, and that elasticy wrist part thing
I haven't done much on Wicker Devil recently that's really post-worthy, mainly just making mechanics better + grayboxing, but I redid the textures for his coat and I'm pretty proud of them!
Just for fun, I decided to see if I could integrate my Knightly Routine characters into Unreal's new Motion Matching Project.
I got a little carried away.
The handstand running is a little janky, but I had the idea at 1 in the morning and I refused to sleep until I got it in there (more running around below)