Few games have a visual identity as striking as Sable.
Inspired by comics and brought to life through unforgettable art direction, it's one of 50 games featured in Indie Game Works.
Discover the stories behind the art.
#IndieGames#GameArt@ShedworksDan@ShedworksGreg@RawFury
We are pleased to announce that 'PROJECT: ROBOT' is officially titled 'gen ATLAS', the latest project from genDESIGN.
A new trailer is also now out - we hope you enjoy watching it.
https://t.co/0S6EQRFDji
#genATLAS#genDESIGN#SummerGameFest#SGF2026
"It’s an uncommon take on the traditional video game chase sequence — one which lasts however long the player themselves is willing and able to endure."
Catch up on this week's Archetypes article, analysing the Ubermorph chase scene in Dead Space 2:
https://t.co/J8bhUq55pn
From Silent Hill 2 to The Short Message, chase sequences have become a staple feature of the Silent Hill series. For Eteo Archetypes, @eurothug4000 examines how these gameplay segments have evolved over time - giving us a variety of thrills in all forms.
https://t.co/opEmHKH07q
just submitted Eyrie for the @levelsio#vibejam
featuring:
- drop-in co-op on a single shared world
- wave based action roguelike that scales with the team
- catch wandering spirits, donate to shrine to upgrade
- three weapons each with their own movement style and upgrade path
- scarabs, wraiths, dune rays, and an Obelisk to fight
- see how far you can get on the leaderboard!
all made with @threejs !
#Sable from the talented developers at @ShedworksGreg is featured in my new book Indie Game Works, including behind-the-scenes artwork and interviews https://t.co/TAwGLSBDQW #gaming#indiegames#artbook
In Final Fantasy VII Rebirth, minigames give space to a variety of different stories that would otherwise not be told through the main narrative.
Written by Malindy Hetfeld, read our latest article on the theme of Minigames here: https://t.co/bgmYcSv85e
A giant centipede chases you while you while you climb down a huge hole in indie climbing horror game, Idols of Ash!
Out now and FREE for a limited time, on Itch: https://t.co/xYpAfigfKo
Full Gameplay Video: https://t.co/5H8o9sQLCD
by indie dev @LeafyGames
Found within Her Story, Mirror Game is an unassuming minigame that plays with ideas of doubling and the uncanny - echoing motifs found within the game's wider narrative.
Written by @florencesn, read our first article on Minigames here:
https://t.co/2XFCiIT57J
In Jet Set Radio Future, the radio acts as a unifying force for the game's cast of characters: providing a shared cultural experience, and spurring them to action.
Read our final article on Radios, written by Christian Donlan, at the link below.
https://t.co/5F8YtflDOv
Eteo Archetypes interviews Mark Lampert - audio director on several of the Fallout games - to discuss the design process behind the series' famous Pip-Boy radios, and why they bring back such strong memories all these years later.
https://t.co/qosFkT8VTJ
The car and the radio are inextricably linked in GTA V: it's impossible to discuss one without the other.
In our first article on Radios, Boen Wang explores how GTA V's music stations mesh with a fantastical vision of driving and US infrastructure.
https://t.co/rY6As4o4C3