@discord, why would i return to paying for Nitro when my account was stolen and you all did absolutely NOTHING! i wont purchase anything from you again till there is support for fraud and theft. love love love the platform but without security it wont be mine.
I wonder if, instead of being a Steam Game, there could be more potential in web games of this type (and others!), where people are playing the game before they even realize it.
Running all of Unreal inside a browser is impressive, but lightweight bespoke web game solutions should be quite effective today, even on mobile.
I feel a little ill when I consider all the layers of inefficiency in a web app versus bare metal programming, but the majority of gaming hasn’t been efficiency limited for a long time.
next https://t.co/PdiAfZ5EgW in #828:
June 19th 2024 6-8pm | organized by “Leadership on Tap” #AVL Digital Nomads, hosted by me
"Are We Celebrating the Wrong Leaders?" ~Martin Gutmann at TEDxBerlin 2024 (https://t.co/4Eo2jWs1mb<<TALK link)
loc: inPerson Mojo CoWorking AVL 28801
Another huge Creature label drop today.
THRASHER from @Puddle_Studio is launching on Meta Quest and Apple Vision Pro on July 25 and available for preorders today!
Meta Quest:
https://t.co/DxGrawHSCe
Apple Vision Pro:
https://t.co/Fdw8Krxreo
That's a wrap! for now...👀
After 250 submissions for the Indie VR Fund powered by @SideQuestVR , we are going to pause the current application process.
This means we found some exciting #VR games to support and we cannot wait to share more about them soon.
Stay tuned!
The Atari 2600 game Private Eye is notoriously hard for reinforcement learning to make progress on (why is in the Atari 100k set???).
I never saw the game as a kid, so I set out to play it just like an RL algorithm, without looking at a manual. Scribbling video game maps on graph paper for a half hour was pleasantly nostalgic.
https://t.co/zRA1DP6VUa
It is the wrong side of history, but it would be interesting if computers/phones/consoles/headsets had real physical power switches, but also a capacitor or tiny secondary battery so the system had a few milliseconds to save state / shutdown on power loss as a forced discipline.
Having brain teasers pop up while scrolling the feed is like having a drill sergeant randomly yell “DROP AND GIVE ME 20!”, and I feel a little lazy if I don’t actually give them a try.
@DennyCloudhead @RenjiBijoy Gaming absolutely is part of the present plan for Apple, and they are likely to make small waves before they find footing and disrupt in that special Apple flavor we get.
And I hope they embracing the community of devoted devs here who have been building this from the ground up!
@RealityLabs Worldwide sales, when?
Been 10 years since Oculus acquisition and worldwide sales are still ridiculous.
Some of the biggest economies in the world are still unsupported. The entire Latin America is out.
What's Meta waiting for?
@yewnyx I mean we already employ several people who can do the job, and have gotten several other good applications without trying that hard, so I am not sure what you think the problem is?
VR Game Lead Programmer
Lead development of a new VR game, starting the game from scratch, using our in-house engine. This game has a boundary-pushing design and is made for untethered, roomscale play, with none of those game-ruining concessions for seated or stationary play.
Lead one other programmer and work with others at the company to build this game on a relatively rapid timescale. We're looking for someone very motivated who can build high-quality technical systems without micromanagement.
Experience shipping VR games is a huge plus. Experience with Android and Vulkan rendering are a substantial plus (but it's not a dealbreaker if you are fluent in some other rendering API). No C# Unity programmers please (unless you just happen to know C# and are better in a systems language than you are in C#).
Our engine and gameplay code are written in the in-house programming language created by Thekla. It is a modern systems language with high-powered features that do not cost runtime performance; we recommend looking into the language before applying.