@kavorsky@Jakob_Wahlberg@stopsignalart Thanks! I understand, but gameplay wise itโs less punishing and more about movement and platforming, than surviving and simulation.
@MjTheHunter Genuinely impressed by the progress you two making! You basically making things I told to myself are too much of a scope for me as a solo dev when it comes to art and game design :D In my case I went with simplified art and linear progression to be able to make it work.
Finally figure out how I want to notify player about double jump and dash. When you have no double jump, tail shrink and ears with dash.
#oloo#indiedev#gamedev
Finally figure out how I want to notify player about double jump and dash. When you have no double jump, tail shrink and ears with dash.
#oloo#indiedev#gamedev
New trailer is out!
I will use this one in my pitch. Don't have high hopes, but in this state of industry and job market, doesn't hurt to try fund my game๐
https://t.co/wP5W0aIhL9
#oloo#indiedev#gamedev
Published new demo update: https://t.co/ALZ6fToG8F
Still not ready for the steam demo, sounds need work and localization too. But it's getting closer!
#indiedev#gamedev#oloo
Didn't post for a while, have a lot to do. Was adding localization support, but localization still will be a problem for the future. Updated how I work with dialogs. And working slowly on assets for the forest area. Sneak peek of transition part.
#oloo#indiedev#gamedev
@AntonioInMotion Thanks! Text disappear on press or if you move away from the character. Size is good enough for the PC which target platform. But I might change my mind when will be able to test it on SteamDeck.