Stickers have arrived in the Hive Grove ecosystem! With them, we’re enriching our interaction and engagement with everyone, and I hope this will bring all of you even closer together!
If you have any ideas, suggestions, or feedback, please feel free to share them! Hive Grove has arrived to further enhance the hive:native ecosystem.
#hiveblockchain #hivegrove
https://t.co/zZrs6mDr9w
#PeakD visualizes $HIVE transactions
as they move through 20 blocks.
Users choose what goes public on Hive.
Public data reaches Hive users across
the network and costs users nothing.
Users get a clearer view of activity
by watching 20 blocks at once.
What would you make public on Hive?
WARDOGS Season 03 Trailer.
Season 03 drops tomorrow, November 12th.
New Map. New Mode. Multi-Track Unlocks.
📝 Full patch notes on Steam:
https://t.co/Wm4rGQLI3n
I think team composition should be randomized when players join a match; that would speed things up a lot. It’s a pain to wait through match after match, not knowing what’s going to happen. If players are in a group, they should all be on the same team; if not, the game should start and automatically assign players to one of the three teams. I believe this would really speed up the start of matches.
@NoemiTitarenco Since June, I've been developing and implementing a game I created for the Hive Blockchain; since it's already live, there's something to improve every day.
I've been using VS Code for as long as I can remember; the only thing I don't like is how long it takes to open because of the extensions (well, I think it's because of them)—other than that, I have no complaints.
Do you use it, or do you recommend another editor?
These 20 repos turn Fable 5.2 into a one-person Pixar
Three.js. Filament. Anime.js. MeloTTS. OBS.
Drawing, 3D, physics and sound, every studio job covered
All 20 are free, no trial, no catch:
Remotion → code goes in, cinema comes out
https://t.co/znpMp7SpNi
Anime.js → moves so smooth people replay them
https://t.co/UbQXrTH9Gv
Scene.js → animations that unfold scene by scene
https://t.co/HKUXN132sr
Konva → 2D graphics that glide like butter
https://t.co/pjSiijE3E0
Pencil2D → old-school hand-drawn magic
https://t.co/4RI0IV2ObB
Zdog → tiny 3D toys that look adorable
https://t.co/S57dh9F1D4
Three.js → whole 3D worlds with movie lighting
https://t.co/BgbvnRcMUt
Filament → renders that look like a blockbuster
https://t.co/y72j4wTlws
ozz-animation → characters that move like they're alive
https://t.co/eglkaWpRAV
Planck.js → stuff crashes, bounces and flies for real
https://t.co/bAW3ufGRkt
regl → visuals nobody has seen before
https://t.co/0nFQwMx8gO
WebGL Noise → smoke, fire and clouds from pure math
https://t.co/xsWbEWkqQc
meshoptimizer → giant 3D scenes that never lag
https://t.co/c5X0CfvUiQ
MeloTTS → a narrator in any language, on demand
https://t.co/5fFNG6dnv5
RNNoise → cheap mic, pro sound
https://t.co/8rLYgjWyzf
Rubber Band → bend any sound to fit your cut
https://t.co/D2k0W5v142
OBS Studio → records everything in crisp quality
https://t.co/NYDFhljXJm
OpenRV → check every shot like a Hollywood director
https://t.co/sWR3qKxMKY
Mediabunny → heavy video edits right in your browser
https://t.co/EJEoodIB8w
FFmpeg → a tiny file that still looks sharp
https://t.co/HlJpuzR3nn
$15,000 of studio software → $0
Give all 20 to Fable 5.2 and see what it makes tonight
Then read the article below, it's how Fable 5.2 makes animations like this ↓