SEELE is coming to WAIC 2026.
This weekend in Shanghai, come build your 3D game world with AI.
One prompt can start a playable game.
A remembered world can keep evolving.
Find us at H2-E116.
See you in Shanghai.
#WAIC#Seele#GameDev#AIgame
Writing code is only part of game development.
🎮 SEELE02-pro achieved 50.7% on GameCraft-Bench, outperforming Claude Code (Opus-4.7 High) by nearly 10 percentage points in generating complete, playable games.
Unlike traditional coding benchmarks, GameCraft-Bench evaluates AI agents on 140 real Godot game development tasks, from gameplay logic to assets and interactions.
This sets a new benchmark for AI-native game development.
Read the full benchmark results:
https://t.co/LaPaTOBWTO
#SEELE #GameDev #Benchmark
New in SeeleAgent: Greybox Previz.
One prompt to generate a 3D greybox previz, lock the camera movement, then render it into a cinematic CG video.
Rehearse the shot first.
Render the film after.
Make game videos controllable, predictable, and iterative.
#Seele#GameDev #GameStudio #CG
06 一个小细节:为什么我们先不搞复杂协作
这里的设计也符合我们小步快跑迭代的思路。如果一开始将协作设计复杂,很有可能出现各种问题,影响迭代速度。但我们可以 Human in the loop,让人类来做传递 Context 的工作。
这篇经过人类本质思考+持续与AI交互优化后得到的方案,可以看到已经可以开始投产来做了。这个方案讲真直接吊打外面各种忽悠企业转型的,token成本应该不超过10美金。
当然重要的组织知识沉淀必不可少,优秀的企业/个人加上AI可以更优秀,平庸的企业/个人加上AI也无法突然蜕变。
大家可以看上面阿米巴1:广告增长与运营Agent,AI给出了清晰的Input、Output、Workspace的设计,基本可以直接使用。这个比人类出方案效率高多了。所以可见让AI充分理解你的公司至关重要,需要给他全部的信息(当然安全风控的敏感信息除外),并且Context, not control——大模型发展从开始到现在都是这个核心原则