With dungeon-ish backgrounds it starts to look like an actual game.. maybe I should spend more time on this prototype #gamedev#indiedev
(p.s the lightning animation is highly inspired by a certain PSX tactics game)
@teedoubleuGAMES I tried a few prototypes of this kind (mine was shooting) and the problem is looking at the cards while trying to move around felt like too much.
what if instead each cards are just there always with a chance to trigger? some sort of "deckbuilding" still but less mental tax
@CodeRed_dev there's probably a term for pareto principle but for digital goods/creators where 1% of them cater to 99.9% of consumers, and it applies to indies even more than AAA I think
A new game has been announced where you organize 3,180 videotapes with your friends
- Sort tapes into 20 categories, horror to game shows
- Unlock skills like auto-placement, auto-collect
- Play solo, co-op or PvP
It's called TV Archive: Tidy Up Together. Would you play this?
With dungeon-ish backgrounds it starts to look like an actual game.. maybe I should spend more time on this prototype #gamedev#indiedev
(p.s the lightning animation is highly inspired by a certain PSX tactics game)
@TheRealBlackNet something like that, the subtraction is key. although here in this example I have 30 or so frames of "buffer" and colored every 10 in r/g/b, because the dance here moves kinda too slowly