We have 100% matched MM decomp, removing a barrier for 2 Ship 2 Harkinian. The port is still months out. Please see the statement from project lead louist103.
@ThomasCapella This is what we call a "minibuild" with all of the code files currently decompiled built for PC. We did something similar for Ship of Harkinian.
One of the first things we did when we started working on Dragon Sword was to get the original level editor, dyNaGeN, working on modern systems. Here's a sneak peek into what it looks like!
@Pikointeractive
Byteswap Labs now excited to announce our partnership with Piko Interactive and https://t.co/EXyANzyUnl. We are taking on the challenge of completing development of Dragon Sword for original hardware and porting it to PC. Follow us on for updates and more information!
We hope you tune in for the next Ship of Harkinian Direct on April 27th at 6:00PM EST. This is sure to be a big update, don't miss it!
https://t.co/y3KnTmfxjE
ONE OF YOUR FAVORITE GAMES... ON PC?! 😱
We are so excited to announce that @ShipOfHarkinian support is LIVE and available to all Crowd Control users NOW! 💥
Grab your Ocarina and let's gooo 👇
🔧 https://t.co/zMyc3JmrU1
We hope you tune in for the next Ship of Harkinian Direct on September 29th at 9:00PM EST.
https://t.co/aw1SaoOnG5
The Direct will premiere before that during the next Q&A stream on Andaraen's Twitch channel at 6:00PM EST before it goes live on YouTube
https://t.co/kdjmrlXoUI
@ianhamilton_ That feature is not currently in public builds. The developer working on those features has left the team. As such, we are going to be restarting development of that in the coming weeks when another developer frees up.