@InTheKeep I appreciate this! But this is just a hobby that I’m content on slogging away at. If folks have spare money, let them help people in need or donate to assist organisations tackling the major issues. <3 . Glitch will progress regardless.
(State of the Glitch July 2020) It's been a while since the last update on the web, and in truth not a lot has happened in the last six months, besides a few new Duel maps.
The main reasons for the lack of updates are the ... (https://t.co/6o0spDh62d) #glitchupdate
If you voted Liberal in the last election please unsubscribe from all streaming services like Netflix, Stan, Spotify, Audible & Podcasts. Burn your books and any art on your walls and enjoy isolation watching free to air TV. Also don’t listen to the ABC. You haven’t earned it.
(UE4 Tip: Spawn sounds instantly for client, but network replicated for everyone else.) One of the hardest things I needed to learn in Unreal Engine was how to have a connected client instigate an event, and have it replicate for ... (https://t.co/67jR1E6U1k) #glitchupdate
I'm starting to really get the hang of writing custom shaders, so here's a per-pixel lighting system in some maze corridor, running at about ~5,000fps
#gamedev#gamemaker
(Glitch Arena Update #2) This week a lot of progress was made in glitching (movement), slightly buffing it and making it feel more natural.
A major change to the meta gamer is armor absorption coming down from 75% to 66%. It doesn’t sound like a h ... (https://t.co/ILst50AhGU)