ShuDynamics 2.1.0 has been released with a 10 song soundtrack fully in game and the boss fight has been changed as well. There are now 3 tiers of the boss where if you defeat Tier 3 you get a special trophy and god like drops that are really worth the fight! It's not easy...
I made a full blown soundtrack for the mod. you get the discs naturally as a drop from doing something unique in the mod or you can just craft them if you have the proper materiels. Either way you can enjoy the soundtrack outside of the game too! https://t.co/o2FU6Jr9JW
The update will be available as soon as i test the tier system but if you want to be experimental it's available now as an experimental version on github. 2/2
I've decided to make the final boss fight be in 3 tiers! The first tier you do 3 times to unlock tier 2 and you have to defeat the tier 2 boss 3 times to unlock tier 3. once you defeat the tier 3 boss you get a unique trophy proclaiming your victory and mastery of the mod. 1/2
Check out the other crazy biome mixtures you can find! Didn't expect to find a nether fortress in the overworld didn't you! This dimension is full of anomalies including unique ones you have to see for yourself!
Just released 2.0.1 which patches a biome generation error in the new dimension. Somehow a biome was overlooked and it didn't generate properly but it does now! The convergence dimension is full of surprises!
https://t.co/O75gAYOhuQ - ShuDynamics 2.0 - The Convergence - New Dimension! Unique Biomes! Tougher mobs! A boss fight with unique rewards up to 3 relics!
ShuDynamics 2.0 - The Convergence has officially been released! This is the final form of the overall mod so nothing new to be released! Make your way to the new dimension and explore new biomes never seen before! Watch out for the boss! Make sure you are well prepared!
2.0 is almost complete! I have one more major part in the check list and once that is done 2.0 is ready to be released! Feeling a little under the weather today so slightly delayed but it will be ready by the weekend.
One thing that's not a secret which is actually part of 1.5 is you get a taste of what to expect in 2.0 so pay attention to the minor anomolies you encounter.
had some unique ideas pop up to make 2.0 more authentic and real when it comes to what you have to do to survive! I don't want to get into too much detail but let's say you'll need to create a unique room just for a few machines to make vital things to survive!
2.0 is basically complete but not stable of course. I have a major checklist of things to test which is 172 things to check off and i will go through the list slowly so expect some time for it to be complete. The experimental version is basically all 2.0 but extreme alpha stage.
2.0 is going smooth! Some "super secret" things are being made and don't cheat by going on github and reading the code π€« and just try out the experimental version if you dare. I can't guarantee stability so stick with 1.5 for now.
I just released another patch for 1.5. this one is to fix the blazerod not being able to be used in the crusher or the crusher mk2. This was an oversite on my end. Now you can make things like the overclocker as intended when it comes to needing both rods and powder
Just released 1.5.1 which adds the achievements that i forgot to put in. I am for sure done with 1.5 and will only touch it if any bugs found that i am not aware of.
The Full website is up to date with all things leading up to 1.5. I'm aware some pictures are missing but their placeholders are in place. Soon i will have a video of me showing my base from actual gameplay that's not dev related. https://t.co/wrjDwDzcEM
ShuDynamics 2.0 will not be released in phases like i did for 1.0 to 1.5 but i do plan to have the experimental version available on github and will branch out the 2 versions so if any bugs in 1.5 i can patch if needed but rest assured i checked everything prior.
i watched the video when it premiered and jotted down more notes which ended up 15 things total i need to fix. This will be done later today and maybe part of the weekend depending on how things go. 1.5 is meant to be 100% stable and no bugs or issues so i am being really careful