@FiskFille This might be a bit of a stretch, but have you considered making this compatible with Vivecraft?? Swinging in VR would be kinda insane, I know the transform systems are probably different tho
I’ve been learning about performance and optimization in Unreal Engine recently and it’s shocking how much there is to consider. Much love to all the studios who made sure their games run well on potato PCs, you are true heroes
@mreliptik This is the most useful useless feature ever I love this!!! More ways to interact with a game makes it feel more and more engaging. Such a good idea and well executed 🧠