Wanted to show just some areas I've been working on, they still need more stuff in them. Been mainly focused on the lore and the puzzles themselves but I can't show those😅 Also, making riddles (that are interesting) is really not easy🙄 #survivalhorror
Be sure to check out the Horror Game Awards SUMMER SHOWCASE stream on the 31st!
We’ll be showing a gameplay trailer with some of the stuff you’ll find in the demo!😃
The @HorrorGameAward Summer Showcase is lurking around the corner, and we’re unleashing a WORLD PREMIERE TRAILER for SOULTRACER from @si_arch_studios!
Join us under the eerie glow of the summer moon for the Horror Game Awards Summer Showcase on Saturday 31st May to witness the terror unfold.
#HorrorGameAwards #Soultracer #SummerNightmares
Warning: This trailer contains intense horror elements. Viewer discretion advised.
Trying out some stuff here: The new updated models for a slow enemy type, new custom animations when specific weapons are equipped, water interaction and blood particles that also react with surfaces😀#survivalhorror#indiegame
Working on all the areas that will be in the demo (I still don't have a date for it🥶) so I can have the map of the whole area finished. #survivalhorror#indiegame
🚨 Just dropped an interview with the dev of Soultracer (@si_arch_studios) a solo indie survival horror game with serious PS2 vibes!
Super cool project with puzzles, soul mechanics, and story choices.
Link in the comments 👇
Haven't posted in some time due to mainly working on story related stuff which I can't show... so here you can see how the store system is shaping up! Still missing some sounds. Also my first time composing a jazzy song so I really hope you like it! 😬#survivalhorror#indiegame
You encounter this area pretty early on in the story, hence the exploration. You can also see how the Saving screen UI looks atm :D I'm using a controller with Alt controls enabled in this segment btw, if you've played RE1 Remake you know what I mean! #survivalhorror#indiegame
So I got a little carried away working on one of the enemies AI. These are 'Denizens'. They are very curious beings, they climb obstacles, may alert others, equip different weapons, work around the place,etc :) Once I have their sounds they will look very menacing
#survivalhorror
Been working a LOT on story-related stuff (cutscenes, enemies, characters—that sort of thing), but it spoils a lot, so here’s a little skate shop I've been working on from the first part of the game😀My next post should be the new bar I've completely remade (merchant system).
Been excited to finally start making one of the main areas of the game. It's mostly empty right now but I love just walking around lol
#survivalhorror#horror#indiegame
Getting a little more comfortable with Blender! It's a lot of fun seeing a monster come to life (sorta) when putting it into Soultracer as an enemy! He's still not done, but he's getting there.
#survivalhorror
Made a quick little area to test out a door system I had made for weak wooden doors (they're supposed to look very damaged unlike the one here). These weaklings are NOT FINAL😬 have to work on their sounds and better anims. Also the sword is OP atm lmao
Exploring crawlspaces and tunnels can be thrilling—just as long as there aren’t any monsters waiting on the other side.
Wishlist now!😃:
https://t.co/xvC28RQxfF
https://t.co/QsEYGkhfpp
Short video meant to showcase "Soultracing" and how it works. These types of puzzles get more complex over time and may require multiple use of the ability. This is not final, just an old small scene for this tutorial.