You know how when you're building games, it is basically a timer that runs every millisecond?
That's what we need for agents but on a slightly bigger time frame. I know some people might say, "Yes it's a cron," but no, not really.
Every second or every 10 seconds or every 15 seconds you're kind of evaluating what's going on, what needs to be done. Aka a loop.
@CodeWithAmann I think if you sketch out a detailed plan first, you can avoid the patchwork quilt. My demo is solid, but I have to reengineer a lot of my code to be production ready.