@ranger_houston We can thank the late Adam Adamowicz for that. As a lead concept artist at Bethesda, his specific visual style defined Fallout 3 and shaped the modern aesthetics of series.
Witchfire is a dark fantasy, single-player shooter with Soulslike, extraction, and roguelite elements—plus a sprinkle of RPG and somehow this weird mix works beautifully. @TheAstroCrew really cooked with this one. Can't wait for the full release!
Rolled the credits on 007 First Light. Great action game built on a very solid Hitman foundation. It's much less emergent and immersive than Hitman, but at the same time, it's not supposed to be. Hopefully there will be a sequel.
Just finished Dying Light: The Beast. The game brings all the best parts of the previous two but feels much closer to the 1st game than the 2nd. Scarier nights, fluid parkour, meaty combat, and a great map that provides good variety all make it a solid, blood-soaked package.
Just finished Hell is us.
Great atmosphere, solid puzzles, gripping story, the game looks and sounds amazing. I love that the game doesn't hold your hand and lets you explore to your heart's content. The only weak point is the combat can feel a bit repetitive. Fully recommend it.
Atomfall is yet another example of why we need AA projects. While the game feels like a mix of STALKER SoC and Metro Exodus, it is smaller in scope than both. Despite this, it offers lovely exploration and an engaging, non-linear story. There is jank, though.
Lorn's Lure is out NOW on Steam and itch!
Links below ⬇️
If I ever needed your help boosting, it's now 🙏
You can also get the soundtrack by @PhraktureMusic right away, or purchase as a bundle with the game!