@sailisbriarwood@Ry82@Llamalaxy That's a fair assumption, but checking what you own is handled by personal account quests.
"StartingInventory" and "RemainingInventory" are global server counters with start/end timers. It's tracking how much stock the server has left to hand out to everyone.
@Fitzyy Epic scamming so hard
datamines showed that tokens are locked behind secret time windows with a finite server stock. once the window's token stock hits 0, your odds are literally 0% until Epic refills it
and they're keeping the windows totally secret
@WilsonObito@HYPEX It feels impossible because it literally might be most of the time. Datamines show tokens are locked behind a limited server stock tied to time windows.
Once that window's stock hits 0, you have a literal 0% chance until the next restock. And Epic is keeping windows secret.
@Twitch_Mistyrio PreRoll doesn't mean pre-assigned to a chest, the roll happens live when you interact.
What actually controls it is the server pool: tokens have a limited stock tied to scheduled time windows. If that window's stock hits 0, no chest can roll one.
@malpavvs@UghStupidWiggy@ItsSoraval In the files, tokens are tied to 'start/end times'. Each window has a finite stock counter (RemainingInventory) that drains until the next scheduled window starts.
But sadly we don't know when the windows start or how long the run for bc Epic keeps the hours hidden server-side.
@stroud2mhj@vlzl01@Llamalaxy "Before the chest opens" means during the split-second opening animation after you press interact, not at match start.
Prize roll is requested the first time a player tries to open a chest. The roll doesn't exist until you press the button.
@punishedcyclone@alina_archival@Llamalaxy From the datamined table DT_DelilahTreasureHunt_Prizes.
The files show prizes are governed by server pools with "start/end times" and "StartingInventory / RemainingInventory" caps. Once a window's stock hits 0, the pool is depleted until the next scheduled restock.
@Elyrium42@alina_archival@Llamalaxy From the datamined table DT_DelilahTreasureHunt_Prizes.
The files show prizes are governed by server pools with "start/end times" and "StartingInventory / RemainingInventory" caps. Once a window's stock hits 0, the pool is depleted until the next scheduled restock.
@venomousbeetle@JacintheHya@PandoMigos From the datamined table DT_DelilahTreasureHunt_Prizes.
The files show prizes are governed by server pools with "start/end times" and "StartingInventory / RemainingInventory" caps. Once a window's stock hits 0, the pool is depleted until the next scheduled restock.
@SetlioKontos69@MilesUpHigh@MyCursedRmnce Well if they admitted every time the token stock was zero, you'd close the game. The illusion of hope is what keeps literal millions of people grinding matches all day.
@KingHill2K2@Llamalaxy@mxkfxg It doesn't say max 1 per lobby, the files literally state PerMatchMaxAmount: -1 (aka it's uncapped)
And it's definitely not guaranteed per match. It's an RNG roll upon opening and respawned chests have the exact same eligibility as original ones.
@UghStupidWiggy@ItsSoraval There isn't a special chest that spawns once every 200 matches.
The token is an RNG roll triggered when you open any chest. The files even list 'PerMatchMaxAmount: -1' (no limit per match).
But if the time window's token stock is 0, you literally can't get a token.
@Llamalaxy@NotJulesDev Thanks for clearing up weight and hotfix rumors, is there any info on windows with finite token amounts?
Does Jules have any context on what the StartingInventory, RemainingInventory, and start/end times in DT_DelilahTreasureHunt_Prizes are actually being used for?