Shout out to the most active .NET Foundation open source projects maintained by the .NET Community in 2023... @dotnetfdn#dotnet#opensource#github https://t.co/Fmo9nAYcEe
Join the Silk .NET team at 7pm BST for a quick catchup! We'll be discussing what we've been doing on Silk .NET, what we've been doing outside of Silk .NET, bouncing ideas off each-other, and (most importantly!) answering all of your questions https://t.co/yDR68KIdQk
After 8 months of hard work, Silk.NET 2.17 has been released!
-Reworked DirectX bindings
-WebGPU bindings
-D2D, DirectComposition, DirectWrite
-D3D11on12
-Android 12
-Windows on ARM64 support
-Better AOT support
-Drop-in DXVK support
https://t.co/CysDyTVfwk
Your D3D9/11 code now will work nearly OOTB on Linux! This is made possible using DXVK for the Direct3D translation, and VKD3D for their amazing work on a HLSL compiler! (special thanks to Francisco Casas)
See here for how to get your code up and running!
https://t.co/ezEjsCqJNE
Join the Silk .NET team right now for a Coffee & Code! Chat with us about the future of Silk .NET and hear about what we are working on!
https://t.co/169R31prJu
Join the Silk .NET team on 6 Jan 19:00 UTC for a community meeting as they discuss & review designs for ongoing improvements! Have you used Silk .NET or a similar library, or interested in .NET graphics/compute? Tune in and give the team your thoughts! https://t.co/Y98O6JfSCV
Join the @silkdotnet team on 25 Feb 19:00 UTC for a community meeting as they discuss & review designs for a complete rewrite! Have you used Silk .NET or a similar library, or interested in #dotnet graphics/compute? Pop by and give the team your thoughts! https://t.co/6wp3b5AixO
The Silk .NET January 2022 Update (v2.12.0) has been released on NuGet. Humbled by the continued community contributions coming in ❤️
Read the full patch notes on GitHub: https://t.co/YADB1pHMqq
@dotnetfdn
I completed 5 more chapters of the Vulkan today. Added texturing, depth buffer and model loading. I used the @silkdotnet Assimp bindings instead of strictly following the original tutorial.
2 more chapters to go.