@FrozenBubble69 You were definitely in the minority then. I was there when it first came out and almost everyone agreed the new suit looked bad and the design changed from the original source material were unnecessary. Hence why ASM2 had a near perfect suit. They corrected the mistake.
@askdethtolive@FrozenBubble69 Hardly. The red part is fabric and the black part is sort looks like basketball texture but also not really. On the flipside, Andrew's suit has the same basketball texture that looks stuff and hard to move in. Again, there was a reason why the second suit was so radically changed
@M4lwareM@FrozenBubble69 I might agree with you if the over designed circuit look wasn't intentional. It's supposed to look weird and bad. It's his suit inside out.
Code Veronica remake and Alien Isolation 2. I remember a decade ago a bunch of publications were running articles about the death of survival horror as a genre.
Yet, like the zombies themselves, it seems to keep getting back up. I’ll happily take it!
Through video games all things are possible and there's no better example of that than what has Saibot Studios set out to do in Tenebris Somnia. This innovative live action/retro survival horror game looks like nothing we've seen before and it comes out on October 16th.
@1998Wens@NerdTowerYT Same goes for The Amazing Spider-Man movies. They'll show a few cool clips and rave about the costume but ignore all the things that made those movies mediocre to downright terrible.
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‘BACKROOMS’ director Kane Parsons says he would get “no enjoyment” out of using generative AI on any project — “It defeats the purpose entirely for me.”
“I think I'm in the same boat as most well-adjusted people. If I could snap my fingers and make generative Al disappear forever, I probably would.”
(Source: https://t.co/LA3K1o9KjK)
@PaulTassi 100% this. Especially for characters like the xmen. They're supposed to be flashy and stylish. Doing all this work just to make them seem realistic always dilutes what makes them cool. Creators have got to stop being so afraid of the silly and cartoonist elements of comics.
Matthew Lillard criticized the industry for prioritizing celebrities over voice actors in animation:
“The ability to carry a film, as the lead of a film with only a voice, is a power very few people have. The idea that they keep hiring crappy celebrities to carry huge films is killing us.”