Exactly 30 years ago today, this legend of gaming history hit the shelves.
On July 23, 1996, Grand Prix 2 was published by MicroProse. It was developed single-handedly by legendary game designer Geoff Crammond, who also created other classics such as The Sentinel and Stunt Car Racer.
Happy 30th birthday, Grand Prix 2!
Bandit on your six - break!
35 years ago, Electronic Arts released Chuck Yeager's Air Combat (1991).
With the legendary test pilot himself serving as technical consultant, the game featured Yeager’s own digitized voice for mission briefings, in-flight advice, and plenty of praise. He also had major input on the design and features.
You could fly more than 50 historical missions spanning World War II (P-51 Mustang dogfights), the Korean War (F-86 Sabre), and Vietnam.
It also included a powerful mission creator that let you freely mix aircraft, eras, and enemies for endless custom combat scenarios (not standard by any means for its era).
Another cool feature was the VCR-style flight recorder, which let you review and analyze your missions afterward.
If you were a flight sim fan back then, chances are very high that you played (and loved) Chuck Yeager's Air Combat.
Amazing stuff I never noticed before: the game One Must Fall 2097 - just another awesome game nobody never talks anymore - was basically created by a 24yo solo dev in 18 months (Rob Elam.). What a beast!
This pre-U.S. release tease for the Nintendo 64 (printed in Nintendo Power in the Summer of 1996) trails it as 'fun'. Also, 'fun'. And finally, 'fun'. (Killer Instinct is the only game mentioned here, huh?)
@garlic_wife I would say having a health check refused is not a smallthing. I'm lucky that where I live it's managed differently so they basically say "you DO have breasts and you ARE on hormone therapy so we have all the more reasons to check you as much as anybody else".
On June 28, 2011, Google launched Google+, its social network built to rival Facebook.
It never gained broad popularity and was shut down for consumers in April 2019 due to low user engagement.
I'm creating an expansion for my Scribble Platformer pack inspired by Middle Eastern architecture and culture. I don't want to needlessly offend anyone though, what would a good name for this pack be?
Jesus, no.
This is the worst use case for AI, as it relates to history because it convinces people that what they are watching is authentic and accurate, which it simply isn't in any way.
This content is doing incredible harm to people's understanding of history.
I’m convinced that old games feel “hard” because modern emulators have like 30 layers of abstraction between the input and the screen.
Today you’ve got controllers going through bluetooth driver stacks, on general purpose operating systems, with all sorts of thread coordination, GPU APIs, not to mention display latency…
Much easier for the brain to learn when the original hardware is extremely deterministic!
There is nothing quite like Darklands; no surprise, since there was no developer quite like Arnold Hendrick.
Darklands does brilliant things with scope, scale, and depth that bring to life a folkloric dark-age Germany that never was. You can see Barbarian Prince and Pirates! in its DNA, but it takes those games' loops in a far more ambitious direction. Daring, daunting, and haunting, it's a game that has stuck with me since childhood, having a great influence of Fallen Gods. Its 100+ page manual alone is amazing, especially for its bibliography ("The single best source of medieval German map information is the Grosser Historischer Weltaltlas...").
I know I'm not the only one to get lost in this world!