Hi. Student from 2015-2019 here, Game Arts and Design Degree, spare time indie dev and 3D Designer by trade.
Henning's right. It's not privileged. It's the harsh reality of an utterly shit industry that's gone through 40k+ layoffs in since I finished my degree.
The reality he's giving you is that the industry will only take on the best of the best. and to do that, you need to live and breath your art.
He isn't "Blaming the student" as you've somehow worked out, you've just taken offence to being told a reality.
When I finished my degree at a sub-par level, I got a job in a warehouse and then spent 3 hours a day, every day, just modelling.
I stopped trying to get into the industry because realistically, it's not feasible to live a comfortable life when you've got a house, car and family to pay for when going in at an entry level, minimum wage.
Though the time I spent learning, proved to the electrical infrastructure industry that I was good at 3D modelling and had the drive to learn.
I'm not saying that 3D students don't have a right to be angry at the industry, we're all angry at the industry, trust me. But targeting an individual because he's giving realistic advice (advice I was also told by Halo Wars Artists back in 2016) is moronic.
My advice to 3D artists for the last 7 years has been to not do a degree if you want to do 3D art as a job.
Just get started as soon as possible and make sure you love it. Paying £30000-£50000 for an art degree is this economy simply just isn't worth it.
It's not worth paying off your student loans (above minimum payments) until you're earning £85k+ a year
Art is a passion, it's an expression of self, an interpretation of what you see. It's a wonderful thing we can all do and unfortunately, it's been oversaturated with talent for 15 years.
The scale of this engineering is terrifying. 🤯
People don't realize this thing is alive.
It looks abandoned. It looks frozen. It looks forgotten.
It is none of those things.
The Kalyazin RT-64 is a 64-meter Soviet radio telescope, hidden in a Russian forest, still listening to deep space. To pulsars. To dying stars. To spacecraft drifting between planets.
@IsThisA3DModel for every A in a title, the traffic cone gets another $1000, didn't you know that? this is industry knowledge, don't undersell me, I know what I do
(I wasted 15 minutes of my lunchtime for this)
I always dreamed to make proper hard sci-fi.
It been around my head for years - to bring life to new universe with predicting-the-future approach. And, of course, add something new to the genre as I did with Tarkov.
Now my life has become twice as difficult. I decided to rush in with the thought: what if more time passes and I no longer can or want to do anything new?
Frago is being developed by separate company that I created, full of great ppl around the globe.
Escape from Tarkov is my life and I'm continue working on it too with my BSG family no matter what.
Tarkov for life.
Frago is the new adventure that I want to share with you.
Thank you for your support and long live hardcore!
“This is what it means to be good at art.” Capcom veteran Akiman on why Elden Ring’s environments stand out even among higher fidelity AAAs
https://t.co/2uJoNznOE2
Only two more days until the Early Access launch!
Containing over 220 additions, fixes and changes, here’s the full changelog for the release build [0.1.0.0]
Link below ->
I managed to work a bit more on my Mirror’s Edge-inspired project.
The building in the background is a homage to the Nakagin Capsule Tower, now demolished.
Another shot from my Mirror’s Edge-inspired scene.
I’ve updated the lighting and post-process to bring back a cooler blue tone while still maintaining the impression of bright sunlight.