I often get asked, "What on earth do you tweet about, it seems random"
In short, I use Twitter to:
* Promote indie devs
* Share critical and interesting #gamedev info
* Share new tips and tricks I find
* Things that made me laugh or cry
I'm all about gamedev, on all platforms.
The team is pleased to announce the first 2 chapters (M2C) of our 3D tutorial using MonoGame. Exclusive for MonoGame sponsors - https://t.co/VyeKuryUnl
If you like the work we're doing, do consider sponsoring us to get access to this and other content - https://t.co/xcp5sGJ7AP
The 2nd episode of the MonoGame Spotlight will be premiering TOMORROW!
When:
Monday @ 10:00 EDT, 15:00 UTC+1/BST, 16:00 CEST 22:00 CST
On YouTube: https://t.co/aon6YbYAMB
Tap the bell to get YouTube notifications, for this and our future videos :)
Want to know how to make a 50 Shades of Grey game using MonoGame.......well we've got you smothered, we mean covered, with our 2D Shader tutorial!!
This builds nicely upon the existing 2D Tutorial and is available here -
https://t.co/qILcXF3d4F
The 1st episode of MonoGame Spotlight will be premiering TODAY!
When:
TODAY @ 17:00 EST, 22:00 GMT/UTC, 23:00 CET!
Premiering on:
YouTube: https://t.co/OqiuF67XFM
To quote Bueller:
"Life moves pretty fast. If you do not stop and look around once in a while, you could miss it."
Which is what happens if you do not re-evaluate your AI tools often.
As I adapt, I write & discuss how my plans evolve!
https://t.co/r3hlKm9XWf
#llm#agents#ai
The MonoGame Foundation team is pleased to announce the release of MonoGame
v3.8.5-preview.2!
Read this guide if you want to tryout these preview releases
https://t.co/11dfznCWWi
More details here:
https://t.co/jy6i070wba
Test it out and help us make 3.8.5 official!
Join Simon Jackson (@SimonDarksideJ) TODAY (13/11) for the next episode of MonoGame University.
When: Every Thursday @ 11:00 EDT, 15:00 UTC/GMT, 16:00 CET
Streaming links here - https://t.co/GXHMiokYle
Today he's continuing with the "Getting Started with 2D" tutorial.
The new Content Builder Project is one of the hottest things coming in MonoGame 3.8.5 preview release. It aims to greatly simplify asset management for MonoGame projects. Read our blog post - https://t.co/1tWC34bWHa and watch the related video (link in the blog post).
Join Simon Jackson (@SimonDarksideJ) TODAY (4/11) for the some extra Code Time!
When: Tuesday @ 11:00 EDT, 15:00 UTC, 15:00 BST, 16:00 CET
Today he'll be doing a deep dive on the NEW Content Builder project (replacing the MGCB-Editor).
Stream Links : https://t.co/ttHe7H35cM
@MonoGameTeam Want to know more details about the awesome KNI engine by Nikos Kastellanos (NKast), check out the GitHub link below:
https://t.co/GyL0bjhx7J
#MonoGame#XNA#Web#KNI
In order to address some key policy changes by Apple and Google the MonoGame Foundation is pleased to announce the patch release of v3.8.4.1!
More details can be read here - https://t.co/ymTYfHPGAL
Open Hours is today 16:00 UTC (17:00 BST), be there or be square as we announce more streaming and a fantastic guest takes the stage and starts to take shape!
#MonoGame#GameDev
Join us this Wednesday for our 13th "Open Hours" AMA
When: Wednesday 15th of October @ 12:00 EDT, 16:00 UTC, 17:00 BST, 18:00 CET
Details here:
https://t.co/TTdl4fUYfl
The blog post has links to watch us on YouTube, Twitch and Facebook
See you there!
Looks like path finding is now working.
Since it was Sunday and I touched a bit of grass, I delegated this feature to a Copilot coding agent.
So, I went to the bakery for some bread and coffee while this was being done by a bot in a PR
Oh this is #fsharp and #monogame btw
@CarnivoreKing88@EricRichards22 Everything in #gamedev is a compromise, sell your soul to use Unity, figure it out with Open Source, Go FORK and support open-source.
Whatever you need to do to make your game dreams come true.
If you are tackling with the Google 16kb policy updates, here is a script to help.
https://t.co/ztBmFEMgxM
Based on a #Unity project, but should be usable for any #Android apk build.
Instructions included in gist.
Hope this helps others as it has been a real pain diagnosing.
@CarnivoreKing88@EricRichards22 Which makes perfect sense, but can you can still achieve without compute using other techniques?
Compute shaders are still on the roadmap, but the focus is on Vulkan and DX12 atm.