Rocket League MapMaker and I do YouTube | Made Custom maps for Gold Rush, NRG, TSM, Psyonix, Immortals | 100+ Released Maps | Solo Developer on @TheStickmanGame
5 years and 1000+ hours later, Ive finally released my first game! It's a movement shooter inspired by Titanfall 2 and Trackmania where you play as a Stick Figure! This was such a fun project so I hope y'all enjoy :D
You can check it out here:
https://t.co/zy3eHcrlfX
@Rizzo_TV They said a few months ago that they're improving the launcher. They know it sucks and they're improving it, I think it's supposed to be this summer for the new launcher
@FrontalPanda They might have started in UE5, but they're probably already working in UE6 would be my guess. Just an early alpha build of it.
They gave UE5 early to some studios as well, where they had the tech demos with Sony and some others
To put into perspective how far out this RL update is, Unreal Engine is currently in 5.7. Each revision takes about 5 months with 5.8 coming in June. So minimum it won't come out until April 2027
People are saying that all the randomness will be taken out of Rocket League with the introduction of choosing your own spawn point
Someone explain how I didnt get the boost here and try to tell me its not rng
We're back! BakkesMod has been updated to work on the newest version of Rocket League (non-EAC mode only). Psyonix has reached out and offered their support, and together we've found a way for the BM team to sustainably continue providing updates in the future.
Weโre so back.๐ค
BakkesMod is available on the latest version of Rocket League (non-EAC mode only) and will continue to be supported in future updates! Thank you to the incredible team at @BakkesMod for their support, and thank YOU for your feedback and dedication.
Following this, I've not been able to make replays backwards compatible. They changed the formatting a lot. Someone familiar with replays might get it working, but I couldn't
Here's the tutorial on How to Use Bakkesmod After EAC was Released
You can use Bakkesmod on an old version of the game on Epic Games Launcher and on Steam, but they have different installation processes
https://t.co/6dSZdH00yA
A previous Alphaconsole and Bakkesmod team member is developing a mod loader with a bakkesmod compatability layer. this means bakkesmod plugins can run without bakkesmod loaded. Making bakkesmod plugins forever loadable past bakkesmod EOL.
Expect more news soon!
If you are on Epic, you might have run into a ton of issues. They should all be fixed now! Download the newest installer through the description in the video and you should be good to go
Here's the tutorial on How to Use Bakkesmod After EAC was Released
You can use Bakkesmod on an old version of the game on Epic Games Launcher and on Steam, but they have different installation processes
https://t.co/6dSZdH00yA
Here's the tutorial on How to Use Bakkesmod After EAC was Released
You can use Bakkesmod on an old version of the game on Epic Games Launcher and on Steam, but they have different installation processes
https://t.co/6dSZdH00yA